Murphy's Law - Fallen Demo

Murphy's Law - Fallen Demo

by EverythingWright
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Murphy's Law - Fallen Demo

Rating:
2.0
Released: February 28, 2016
Last updated: February 28, 2016

Tags for Murphy's Law - Fallen Demo

Description

Welcome to the world of Murphy, well, a dream world. Well, a nightmare world that YOU have to escape. Can you?? This demo is a peek of "Murphy's Law - Fallen" with a full level and first-person mini-story. Please feel free to leave comments of what you liked and what you feel should be fixed for the full game. Thank you! And remember, Anything that can go wrong, WILL....GO....WRONG.

Music can be found:
Incompetech - Royalty Free Music
Celine Dion - Ave Maria

How to Play

-Press Tab to continue dialogue
-Press Enter to Respawn
-WASD Arrows and Mouse for movement
-Spacebar for Jump

Comments

0/1000
EverythingWright avatar

EverythingWright

Feb. 28, 2016

1
0

This is my first game, and its mainly a first level demo of something I am developing. I published this hoping for some feedback of what people liked or disliked. I'd love to get some feedback, thanks, and try to be somewhat cool about it ha ha! Thanks!

Achilles__ avatar

Achilles__

Mar. 06, 2016

1
0

For a game about Murphy's law, I got pretty lucky with my random guesses on which tile I can step on... and now I also know how it feels to play minesweeper in first person.

It could be awesome if the traps weren't always in the same spot though, you can easily pass the level just by chance and memory. So, either more levels, or have this level randomly generate traps with other levels having their own different puzzles.

Maybe have tiles switch positions after a certain amount of moves, or have timed tiles that disappear after 10 seconds, so you have to make a quick decision about the next tile. Although, that's probably not what most people would like since the game would get quite difficult. I personally like the challenge. Good luck developing this further)

EverythingWright
EverythingWright Developer

Thanks for the input. I have thought about random tile generation or just switching the map each respawn. That is a good thing you mentioned this, I wasn't sure if this level was difficult enough or too difficult. Thanks.

Gheata avatar

Gheata

Mar. 03, 2016

0
0

Well, you have a long work ahead of you :D --gameplay, --story, --art, -- programming (laggs!), ++music, ++concept

EverythingWright
EverythingWright Developer

Thanks. I have more in store for a story, but thanks for paying attention to it ha ha. As for the other stuff, I hope to make it look a little better, but Unity is fairly limited with graphics and I will definitely optimize this more. It seems to lag a lot on some computers and I want this to work everywhere. Thanks for the support!

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