Dungeon Blaster

Dungeon Blaster

by DrDeth
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Dungeon Blaster

Rating:
3.4
Released: February 09, 2011
Last updated: February 28, 2011
Developer: DrDeth

Tags for Dungeon Blaster

Description

Battle your way through hordes of monsters and find your path through the devious maze, all the while collecting keys to open chests and doors. Treasures and powerups await the intrepid explorer. Do you have what it takes to find and defeat BloodSkull?

This is the first game I have ever produced, and I started developing it when the Unity contest was announced. Just over 6 weeks of development time and learning Unity from the ground up has been an enjoyable challenge. I have a lot planned for the future of this game, but was unable to implement much due to the time constraints of the contest. This is a very early alpha, so please bear with any bugs you might find. I tried to make it enjoyable with a decent frame rate for a wide range of computers.

How to Play

ESC key to Pause game and expose mouse pointer
WASD keys to move
1 - use health refill
2 - use mana refill
Q to jump
SPACE to open doors and chests
Left-Click for fireballs
Right-Click for frostbolts
Options button will open preferences and game save/load/new screen
Character button will open your attributes screen
Tip - Keep your eyes open for levers to open gates (not all gates will open with just one lever)
Tip - Frostbolts cost more mana than fireballs, but have a chance to freeze most monsters.

Developer Updates

Feb 9, 2011 4:40pm

2/16/11 โ€“ Levers are now much easier to notice. Replaced automap border with semitransparent textured backround. Fixed a sound priority problem. Added numbered plaques to walls near portcullises to indicate how many levers are required to open it.

2/15/11 โ€“ Dungeon Blaster now includes an updated inventory system, Experience Bar, Leveling Up and Attribute Points when you level up. Chalices now provide a slight increase in your health recharge rate, and Crystal Balls now provide a slight increase in your mana recharge rate. Automap is now scrollable using the cursor keys, and C key to center it back on the player. Health and Mana refills are now collectible items that appear in your inventory and are hot-keyed to the 1 and 2 keys so you can use them at your discretion. 5 attribute points are awarded on each level up, which you can distribute to Intelligence, Constitution, and Dexterity. 1 new monster type added.

2/10/11 โ€“ Updated the automap to be much brighter, larger, and include indicators for doors, chests, gates, and levers. Also increased the distance the player can be from chests before they will open.

2/10/11 8:22 PM โ€“ Player options save automatically now.

Comments

0/1000
ant0 avatar

ant0

Apr. 27, 2011

51
0

wow i finnaly beat the boss which was dificult even on journeyman i had to use 5 bottles and except of the boss there was too of the frost spewing slimes which have chance of freezing u!by the way great game i loved the difficulty settings but it needs more spells like every lvl up choose 5 stats + 1 spell ( passive or active )!ANYWAYS 5/5:D KEEP GOING!

bigpeking avatar

bigpeking

Jun. 07, 2011

78
1

5/5, a great game, but I honestly can't play it because of the shit-your-pants-every-ten-seconds factor. I'd like to see more weapons/spells, upgrades, and more types of enemies.

Pelaaja123 avatar

Pelaaja123

Feb. 16, 2011

71
1

scared the sh!t out of me when i first saw the flying eye ball thing,that smile on its face...*shiver* ._.

yankinapple avatar

yankinapple

Apr. 22, 2011

42
1

good game 5/5 you should make updates and updates fast!! now

mersumies avatar

mersumies

Jun. 28, 2011

44
3

my face when an eyeball monster came from a corner:

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