Q - Compressing the Heart

Q - Compressing the Heart

by DiscoFishGame
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Q - Compressing the Heart

Rating:
3.5
Released: January 24, 2012
Last updated: January 24, 2012
Developer: DiscoFishGame

Tags for Q - Compressing the Heart

Description

You wake up in a changed world after a stranger has stolen the heart from your body.

How to Play

Point and click to find out what happened to your heart..
Click on the hero to release the soul from the body.
[ESC] to open menu
[M] to mute sound

Comments

0/1000
harderten avatar

harderten

Jan. 26, 2012

42
1

Highly disturbing. I agree to the comparison to Limbo, but have to say it surpasses Limbo in atmosphere and unsettling scenes. The soul possession mechanic is very fun to play with,and the little 'mini game' in between broke it up nicely. So much for the purely awesome.

The puzzles were too easy logically , but too frustrating mechanically. Clicking to move forward is annoying and awkward, and clicking in general was too random and finicky. (Moving the clock face was very awkward and stubborn.)
I suggest making puzzles that involve more elements of the environment.
I also suggest adding an option for those who prefer easier puzzles to turn on a 'hint glow' or something of the sort, so that you can make difficult puzzles without scaring those off who just want to soak in the atmosphere.

4/5 because I'm a sucker for unsettling games and this one does it superbly, but the puzzles and mechanics left something to be desired.

EPR89 avatar

EPR89

Jan. 25, 2012

96
4

You've definitely got the art down. The game really manages to create an interesting atmosphere. But the gameplay really stops it from reaching its full potential. In your next game please make sure that you design real puzzles. Right now you have two kinds of them in the game: random clicking and obvious hotspots because they are the only points of interest in the scene. Those are both arguably the most boring/frustrating kinds of puzzles. Add some that require the player to use his brain and build up logically. I give it a 3/5. But I'm really looking forward to your next game.

Xyrhoshi avatar

Xyrhoshi

Jan. 25, 2012

74
6

I really love games that use this kind of art style approach. What I don't like is having to guess what the hell I'm supposed to do next. And since this game is really making me frustrated on that note, I'm gonna stop and give this game a 3/5 at best. I give your art a 5/5, but the game-play mechanics is so hindering of progress that it gets a 1/5.

catgofire avatar

catgofire

Jan. 25, 2012

63
6

Whoa... "eye for an eye" but... what?

Aleaesaest avatar

Aleaesaest

Jan. 25, 2012

52
5

usually i like that kind of game. in this case: nice artwork - lousy game. for a gam,e it is to much frustrating, as the player basically never knows what to do. or what the stuff on the screens means. and just when it begins to make sense, the game ends. meh!

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