Hexallin

Hexallin

by Crescentyr
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Hexallin

Rating:
3.6
Released: May 09, 2016
Last updated: May 25, 2016
Developer: Crescentyr

Tags for Hexallin

Description

Hexallin is a new type of microorganisms. In order to stay alive, their 'arms' have to be connected to other Hexallins' arms. Your job is to move the Hexallins so they are connected to each other.

How to Play

Move and swap the Hexallin by clicking on it to pick and click again to drop it. Connect a Hexallin's arm with another Hexallin's arm of the same type. Hexallin will turns red if all its arms are connected. To complete a level, make all Hexallins red and alive!

FAQ

What is Hexallin?
Hexallin is a factory-building idle game developed by Crescentyr where players create and manage intricate networks of hexagonal modules.

How do you play Hexallin?
In Hexallin, you connect and arrange various hexagonal modules to transport energy efficiently, aiming to maximize your idle production.

What are the main progression systems in Hexallin?
Hexallin uses an upgrade system that lets you unlock and improve modules over time, increasing your energy output as you progress through levels.

Does Hexallin support offline progress?
Yes, Hexallin is an idle game that allows players to accumulate resources and progress even while offline.

What platforms can I play Hexallin on?
Hexallin is a browser-based game that you can play on platforms like Kongregate directly in your web browser.

Developer Updates

May 25, 2016 5:01am

Lowered Gamezhero intro volume

Comments

0/1000
Disruption avatar

Disruption

May. 15, 2016

211
6

Please, offer to mute the game BEFORE the game's intro. The intro is ultra-loud.

InJesus avatar

InJesus

May. 10, 2016

145
5

Nice game! I agree with others on the really differentiating the non-movable pieces (perhaps a nice standout background on the stuck tiles)

Vijora avatar

Vijora

May. 09, 2016

125
6

It's the kind of game that does not offer any new or rarely seen ideas, but rather slightly modifies already existing one. Nonetheless, had fun solving puzzles The only thing that bothered me is that sometimes it can get confusing for a sec about which I can move and which not. Could you implement the difference not only with symbol but also colors? 5 stars from me

Stehwahn avatar

Stehwahn

May. 23, 2016

65
4

Just died due to the ultra loud intro... RIP headphone users...

chmurray avatar

chmurray

May. 10, 2016

129
12

I don't like how the movable pieces start on the board - i want them on the side and i can pick them up