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Project Ships: Demo

Project Ships: Demo

by Cliffrunners
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Project Ships: Demo

Rating:
3.1
Released: November 07, 2011
Last updated: November 07, 2011
Developer: Cliffrunners

Tags for Project Ships: Demo

Description

This is a gameplay test!
Please comment if you like it or if things should change. Ofcourse more stuff will be added later.

How to Play

Arrow Keys to control
Space to fire.
Targets need 4 hits

Developer Updates

Nov 7, 2011 9:34am

11-08-2011 Changed FoV

Comments

0/1000
XVeris avatar

XVeris

Nov. 07, 2011

12
0

It's ok, could really use some work, though. Keep at it!! :D

Cliffrunners
Cliffrunners Developer

Thank you, this is just the beginning, I'm going to make it a multiplayer game with a lot of different aircraft. Players will then earn gold for winning and are able to upgrade their aircraft or even buy a new one.

SkyCharger001 avatar

SkyCharger001

Nov. 07, 2011

6
0

what I'd like to see is pitch/yaw/roll control and craft-type based limits on it.

Cliffrunners
Cliffrunners Developer

I kinda wanted it to stay a two-dimensional gameplay. Making the controls "harder" like that was not where I was aiming for. The original Idea was even a top-down flight-shooter, but if I wanted a lot of speed I had to put the camera very high. So that's why I use a follow cam now, giving you a 3D sense with easy to control 2d gameplay.

SkyCharger001 avatar

SkyCharger001

Nov. 07, 2011

5
0

the left and right sides are stretched compared to the center of the screen (more noticeable when turning)

Cliffrunners
Cliffrunners Developer

Yeah I heard that before, I'll fix it, I had that because the unity website said It would give a game more the impression of speed. But now everyone gets seasick :P

lambodude42 avatar

lambodude42

Nov. 07, 2011

5
0

but i love the topography

Cliffrunners
Cliffrunners Developer

I thank you kindly sir!

lambodude42 avatar

lambodude42

Nov. 07, 2011

5
0

you need to be able to control the pitch of the plane, increase the rate of fire of the gun, and add missiles

Cliffrunners
Cliffrunners Developer

I will not add in a pitch. The game is about avoiding the environment. If I make the player be able to go over the level it would be to easy. You can increase the Rate of Fire with the sliders on the side. Every plane will eventually have different settings and thus fire differently. Also, missiles are coming, the players will have unlimited ammo on their gun, but before playing they can add (different kinds of) missiles to their aircraft. Which is a limited amount, which can be refilled by powerup's. Missiles will be very strong in this game so you have to use them wisely.

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