Void Arcade 0.5

Void Arcade 0.5

by Baturinsky
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Void Arcade 0.5

Rating:
3.1
Released: May 11, 2010
Last updated: May 12, 2010
Developer: Baturinsky

Tags for Void Arcade 0.5

Description

Explosive space shooter. 19 guns and abilities to kill 8 types of enemies. It's fully playable, though just a fraction of what will be available in full version. Also, this engine will be used in Void 2.

How to Play

Move:WASD; Q,E:specials; ZXC:changeable weapon shortcuts; all other letters: weapons; ?:detailed game instructions; Tab,=:pause

Developer Updates

May 11, 2010 10:15am

Enemy numbers reduced, but they are stronger and more balanced.
Much less (but still lots) fireworks and foreground stars.
Time limit reduced to 3 minutes, but scores are gained faster.
Some other fixes and rebalances.

Comments

0/1000
Baturinsky avatar

Baturinsky

May. 11, 2010

10
0

Thanks for suggestions. I'll do something with stars. Most likely, there will be different number of stars (or other background junk) in different game levels.

Weapon switching is a little unwieldy, yes. That's why there there are bindable shortcuts for most used of them. If there are ideas how to make switching 19 (or even more eventually) guns, I would be happy to hear:) May be allowing to rebind all buttons...

As for too much enemies, explosions, etc. It looks and plays considerably different from usual shooters. But that is kind of a point. I was hoping people would like it... And enemy ships and projectiles are colour-coded so they are visible both on black and red background.

Dugra avatar

Dugra

Jul. 09, 2010

7
0

I agree with Sic. I'm personally hoping for something more like Void, but the new weapons will be a nice addition. Co-op would be amazing, too.

Krafen avatar

Krafen

Oct. 03, 2010

16
2

I suggest focusing on Void 2. A full version of this game would not hold interest for long. A sequel to Void, however, could be a great game.

echy avatar

echy

May. 11, 2010

10
1

Nice! The weapon switching system is quite difficult to handle while maneuvring thoug. The main problem is a lack of some ultimate goal in this game and the 'generic' look. Also it seems that I don't really need to care for directions; enemies are most of the time somewhere else, I rarely see them on the screen...

SicMirx avatar

SicMirx

Jun. 23, 2010

13
2

While I fully enjoy the original Void, I do hope this isn't what Void 2 will be like. I'm guessing/hoping that a single ship will not have access to 17 weapons. >.< I liked the customization limitations of Void 1. I don't want a mindless click and play game. I mean, I realize this is the "arcade", but please stick with what Void 1 was like for campaign. Perhaps even a Galactic Conquest-like thing? Teammates? Mulitplayer co-op? Rage will be an Arcade thing only, I hope, right?

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