60sec : Geometric Madness

60sec : Geometric Madness

by BaptisteT1
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60sec : Geometric Madness

Rating:
2.9
Released: February 29, 2012
Last updated: March 01, 2012
Developer: BaptisteT1

Tags for 60sec : Geometric Madness

Description

Avoid the blocks falling from the sky and try to high your multiplier to do the best score !

Realised as a 2 month exercise at ISART Digital, France
in section GameDesign&Programming
Please comment and rate this game for me to improve it Thanks

How to Play

arrows to move and spacebar to reduce the size of your shape.

Comments

0/1000
RaZouille avatar

RaZouille

Mar. 02, 2012

0
0

Good idea to change the size of the object you control, just the collision detection to correct and it will be nice ;)

bumbubu avatar

bumbubu

Feb. 29, 2012

0
0

1) There is something wrong with collision detection. 2) "Developped" -- typo, "Realised" should be "created" instead I believe? however, I'm not very good in English myself, so I'm not sure. 3) The game looks somewhat unbaked. Rotating rectangle don't add much to the game mechanics, and don't really make it "geometric madness". Maybe it would make sense to add more "geometric madness"? e.g. more geometric enemies, pulsing and rotating things, or whatever.

BaptisteT1
BaptisteT1 Developer

Thanks a lot for your comment ^^ The description of the game seems to be correct now, i'm really sorry about this. Your comment is very constructive, i'm gonna try to do those changes as soon as possible. Thanks again.

affan98 avatar

affan98

Feb. 29, 2012

0
0

good game but you should add some music

BaptisteT1
BaptisteT1 Developer

I'm gonna do this soon, i just need my sound designer to give me his work ! :)

BobTheCoolGuy avatar

BobTheCoolGuy

Feb. 29, 2012

0
0

Good job :^) You should add high scores with the Kong API.

BaptisteT1
BaptisteT1 Developer

Done :p