vel.shock(a)

vel.shock(a)

by AtelierLucid
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vel.shock(a)

Rating:
3.3
Released: June 23, 2009
Last updated: June 23, 2009
Developer: AtelierLucid

Tags for vel.shock(a)

Description

Vel dot Shock: Parameter Alpha. Blast the turrets. With their own Bullets.

The concept of the game is manipulation of projectile's trajectory using a shockwave that is emitted from player's ship. Or in other words, make the turrets shot their own allies or themselves. Yep, rayhounds inspired.

A game i made for a competition in gamejolt.com, with the theme of "shocking".
There is autosave function in this game that keeps track of player progress. It's and endless type game, and player can level up their ship to increase their hp and reduce the delay. Yeah, i put some RPG element here.

Version 1.0 Revision A - There are 4 types of turrets for now. The normal one, rotating one, spread shooting one, and fast-shooting one.

Enjoy!

Project site: http://fandrey.lucidrine.
com/

How to Play

Mouse to move, Left Click to shock, P to pause the game.

Comments

0/1000
Peter41093 avatar

Peter41093

Aug. 31, 2010

13
2

I really enjoyed the idea behind this game, a very simple and easy to understand controls, and pretty neat vector graphics, and liked the "timing" aspect of the game, rather than "shoot to kill". 4/5.

Skruntoo avatar

Skruntoo

Sep. 03, 2011

12
2

All you need to do is put equal distance between you and as many turrets as you can and don't move when they fire. Everything goes right back to them.

eaglgenes101 avatar

eaglgenes101

Jul. 17, 2011

13
3

Reflecting turret bullets all day eventually gets boring. Add some moving enemies.

DreadShadow avatar

DreadShadow

Feb. 14, 2010

6
1

Great idea ,simple game with vector graphics! 3/5.

xKilluhZ avatar

xKilluhZ

Jun. 28, 2009

8
2

too repeatitive

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