Abomination|Descent (Ludum Dare 18)

Abomination|Descent (Ludum Dare 18)

by AlexStateMachine
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Abomination|Descent (Ludum Dare 18)

Rating:
2.1
Released: August 23, 2010
Last updated: August 23, 2010

Tags for Abomination|Descent (Ludum Dare 18)

Description

My entry for Ludum Dare 18.

How to Play

You have to make it down through the games levels either avoiding detection or using your chemical agent which turns enemies into monsters that will then attack other enemies. You have a limited supply of chemical attacks which recharges really slowly (The green bar above your health).

WADS or Arrow Keys to move
Spacebar to throw chemical agent.

Comments

0/1000
nzzucrimson avatar

nzzucrimson

Aug. 23, 2010

2
0

Nice concept! very original! You should add things like upgrades and checkpoints! I loved it.... Keep on going dude! oh and for everybody; You need to be close enough to shoot your chemical!!!Because otherwise it would be WAY too Easy to kill groups...it will be more like a SNIPING GAME WITHOUT needing to run and drag the bad guys around. So thats it . 5/5 WAY TO GO!!

DainTrinity avatar

DainTrinity

Aug. 23, 2010

5
1

Chemical agent clicking does not always work.

Kromeh avatar

Kromeh

Aug. 23, 2010

1
0

The game is decent. It could use many balance changes, and fixes. For example, I was able to run by all guards, have them miss, and get to the end. The only time I actually got hurt is if I ran into the monster. On the chemical, if it is thrown, and the radii effect hits >1 guard, it kills all guards in the area of effect, and spawns a single monster. I also noted a monster that was stuck in a wall at one point when I threw a chem as the guy was in a corner. Overall not too shabb.

Minimally avatar

Minimally

Aug. 23, 2010

2
1

i didnt play too far but id like to use the mouse to shoot the chemicals, and the bar should be a set number of chemicals per floor not a bar

paolopan83 avatar

paolopan83

Aug. 23, 2010

3
2

Nice idea, it requires some improvements. Too bad there is no way to restore health.

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