Hero Manager
by Alchemist_Games
Hero Manager
Tags for Hero Manager
Description
Send your heroes out into the world to kill monsters, while you relax and earn the gold.
A casual RPG browsergame with nice graphic, currently in Alpha.
Developer Updates
Alpha 9 released!
Added quests into the world
Moved rewarding treasure chests from normal combats to quests
You are now able to create a party of heroes
Groups can only do quests, they can not use the normal resource gathering spots
Some quests require a group (or a really powerful hero) to be solved
Quests often award purple or blue items
The Hero Substitutesโ Bench allows you to recruit more than three heroes
Three heroes may be active but may be swapped at any time with heroes on the substitutesโ bench
This allows you to create specialized heroes for creeping, questing and group fights
Completely new Badlands zone that is accessible after the swamp
Introduced a monster aggression system
Monsters will now target the hero with the highest Defense attribute
Comments
myAlex
Mar. 29, 2014
Will there anytime be more equipmentslots for your heroes, a skilltree or some attributes you can allocate?
Hey :) "more equipment slots", not in the short run but it's something we think about. "skilltree", maybe but currently not our focus. "attributes per level", yes. We have grand plans for pretty much every region of the game (pvp, pvp tournaments, multiple hero and multiple user fights/raids, quests, better kongregate integration, user placed buildings that generate resources, ...). A near-future component will be an in-game feature tracker where you may see and vote for features that we should implement. The only problem is the time (and money of course..) needed to implement all that stuff.
Jwibisono
Aug. 01, 2014
tell us how much we actually need to craft stuff, not how much more materials to go... :(
max9183
May. 15, 2014
tips for anyone who wants stronger hero's *subject to change*
1. always get single target attacks vs multi target attacks...killing 3 things slowly vs killing each one quickly at a time makes a big difference in surviving and are just bad if you get in a 1v1 fight
2. at the start do not equip anything with haste or precision. since gear score affects monster difficulty anything but force and vigor will get you killed...repeatedly....very quickly....I have no idea when haste and precision are a good idea to add but try to avoid the stats completely at least for a good while
3. the two passive skills I found the most useful are the ninja one which procs quite often and the one where you get stronger as the battle goes on....this makes Vigor an even better stat
4. avoid party wide buffs right away....they never seemed to make a real difference at least what I have seen but otherwise there are much more useful skills around
<3 love it that you wrote such a nice guide! We will make the heroes more careful when they start to lose fights in the next update.
Tusoalsob
Mar. 25, 2014
not bad ^^ but it needs some stuff ^^
1) the size of the game frame shoud change so it fits in the Computer monitor of the person playing, and perhaps hase a fullscreen button.
2) it whoud be nice if you can get tool tip working, soo when you hover over an item for some seconds it whoud tell you what it does, i think that whoud help
1) Yeah, definitely. Fullscreen is a bit tricky on kongregate though. 2) There is a tooltip for items, telling you what kind of item it is (a gun for example, hunters use a gun), and what stats it gives. A feature that informs you if it's a recipe is planned. Anything else missing?
arcvndt
Mar. 30, 2015
Viewable screen is so f'n large lol.....I have to scroll Kong down to where chat and text is super small so I don't have to scroll to see everything. Fix this.