The Company of Myself
by 2DArray
The Company of Myself
Tags for The Company of Myself
Description
This is a story about a hermit. It features art by Luka Marcetic (c404.net) and music by David Carney (dvgmusic.com).
How to Play
Most keys are explained in-game as they are needed. R resets the current level, and P or Esc pauses the game. Volume controls are in the pause menu.
Developer Updates
Attention: This game is getting a prequel which will release some time this month. You’ll be playing as Kathryn, and it’ll be called “Fixation.” Keep your eyes open!
FAQ
What is The Company of Myself?
The Company of Myself is a narrative-driven puzzle platformer game developed by 2DArray, where players control a solitary character navigating through challenging levels.
How do you play The Company of Myself?
In The Company of Myself, you solve platforming puzzles by using a unique mechanic where recordings of your previous actions help you progress past obstacles.
Who developed The Company of Myself and on what platforms is it available?
The Company of Myself was developed by 2DArray (Eli Piilonen) and is available to play in browsers, especially on sites like Kongregate.
What are the main gameplay mechanics in The Company of Myself?
The main mechanics in The Company of Myself involve creating duplicates of yourself by replaying your movements, allowing you to work alongside your past selves to solve increasingly complex puzzles.
Does The Company of Myself have a story or narrative?
Yes, The Company of Myself features a reflective and emotional story that unfolds as you progress through the platforming puzzles.
Comments
LincolnOsis
May. 07, 2011
think that the last level could be kind of a metaphor for his live, I mean you basically have to create thousands of shadows and the all have to fall into the gap so the "real" person can succeed. Its like drop your past so you can go on.
preischadt
Oct. 24, 2010
Very sad story. I love this kind of games. I think Kongregate should have an area just for games with storys like that.
Bodgybuilder
Jul. 28, 2011
Kong should have the tag "Meaningful".
LD3H
Aug. 02, 2013
After I've played the prequel now, this game seems more sad now :(
Ruthole
Apr. 25, 2010
If you wait long enough at the "The End" screen a message appears:
"The shrink leaves, and suddenly I don't even have a person to tell my story to anymore."
So he does remember the shrink visiting, even though in the report the shrink says that he doesn't remember any of their prior meetings.... that's so sad :(