The Game That Kong Built

The Game That Kong Built

par xyroclast
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The Game That Kong Built

Note:
3.1
Sortie : October 05, 2011
Dernière mise à jour : February 22, 2012
Développeur: xyroclast

Tags pour The Game That Kong Built

Description

« Alors, où est le jeu ? », demandes-tu. Eh bien, mon ami, pour l’instant, il est dans le cœur et l’esprit des citoyens de Kongregate. « Et qu’est-ce qu’on fait ? », demandes-tu. Ce jeu va être créé en direct, basé sur les suggestions que VOUS postez dans les commentaires. Je vais sacrifier pas mal de sommeil et travailler dur pour mettre en place les idées et changements que VOUS voulez, aussi vite que possible. Tu veux un buffle volant ou un bol de fourmis ? Dis-le dans les commentaires. Tu vois une idée qui te plaît dans un commentaire existant ? Mets-lui un +1. Je ferai de mon mieux pour réaliser tout ce que je vois dans les commentaires les mieux notés (dans la limite du raisonnable). Que les jeux commencent !

Comment jouer

Commente ce que tu aimerais voir ajouté au jeu, et je l’ajouterai (dans la limite du raisonnable). Les commentaires les mieux notés sont généralement prioritaires !

Mises à jour des développeurs

Oct 5, 2011 8:23pm

Updates now appear in-game, on the title screen!

Commentaires

0/1000
lcenine avatar

lcenine

Oct. 06, 2011

46
2

There should be a little shop to buy things. The shop should be owned by a monkey with an eye patch.

xyroclast
xyroclast Développeur

I'm thinking this could easily be combined with the banana stand idea... Stay tuned!

Duke_Of_Vandals avatar

Duke_Of_Vandals

Oct. 06, 2011

30
1

Okay, you need a character. And you need to be able to move in space, you need, at the very least, to give players some agency if you want them to care about this project.

Now, 2d will be easiest here, so do we want an overhead view or do we want a side-view platformer type? Personally, I think a platformer could be an interesting venue for RPG style, (seeing as someone else wanted stat increases and progression, which I support).

So, at least for now, platformer side-view, and an introductory stage so that people can jump around and do stupid shit.

Maybe we need a character select screen as well, somewhere people can design their characters to an extent?

xyroclast
xyroclast Développeur

Wish partially granted (in a very rudimentary way). Character: Check. Movement, Check. 2D, Check. Side-View, Check. Platformer, Check. Introductory stage: So far, it tells you what the controls are. Half-check. Jump around: Check. Do stupid shit: Not yet, but it's coming. Character-select: Still thinking about that one.

Serpentrose avatar

Serpentrose

Oct. 07, 2011

27
1

Weapon suggestions: Paper airplane, sword, knife, crossbow (that fires crosses) and tennis balls.

xyroclast
xyroclast Développeur

That's the second request for paper airplane... I'm starting to think there's some demand for this...

AwateaDawn avatar

AwateaDawn

Oct. 06, 2011

36
2

Proper development system with stat points and skill progression.

Panda413 avatar

Panda413

Oct. 06, 2011

6
0

I think you need to provide a more defined starting point. Like, what genre of game you want to make. We can give you all the specifics.. but if someone is telling you what to include in their idea puzzle game, someone else RTS, someone else side-scrolling shooter, someone else Tower Defense, someone else Music, you can't do anything.

That said, I think you should do you best to parody the top games on kongregate. Once you come up with a genre, I will come back and try to provide some specific instructions.

By the way, not sure if you are aware of the 14 day RPG (http://www.bigblockgames.com/games/coffeehero/challenge/) .. but they did something similar.. they had a general concept.. but let the community pick a lot of items and skills and things to be added to the game.

xyroclast
xyroclast Développeur

I agree, this is one of my obstacles right now. I was sort of hoping a "genre choice" would float to the top, but it hasn't really happened, so I'm going to go with a sort of action/adventure/RPG and see how many of the features I can work in without causing sense to be lost. Tonight's project is to push through until I've got an actual "player moving around on the screen" sort of thing. Thank you for the input / link