ShieldAvoider

ShieldAvoider

par wolfheat
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ShieldAvoider

Note:
2.5
Sortie : February 18, 2010
Dernière mise à jour : February 19, 2010
Développeur: wolfheat

Tags pour ShieldAvoider

Description

Le jeu est du type évitement/survie. Le joueur (balle verte) doit éviter les ennemis, représentés par des boules rouges. Autour du joueur gravite une autre boule qui sert de bouclier, détruisant tout ennemi en contact.

Comment jouer

ShieldAvoider. DÉPLACEMENT – SOURIS. BOUCLIERBOUTON GAUCHE DE LA SOURIS. Utilisez la souris pour déplacer le joueur, évitez tous les ennemis. En maintenant le bouton gauche, le bouclier tourne autour du joueur, utilisez-le pour éliminer les ennemis. Cependant, il vous faut de l’énergie pour qu’il fonctionne correctement. Vous gagnez des points bonus si vous nettoyez la zone avant la fin du temps, et si vous ne tuez pas les ennemis, ils deviendront rapidement nombreux. La partie se termine si votre héros touche un ennemi. Ce jeu a été réalisé en une journée, c’est mon premier jeu publié. J’espère recevoir des retours sur mon style de programmation et faire de meilleurs jeux à l’avenir. N’hésitez pas à donner votre avis ! EDIT : Ajout d’un chasseur immortel pour éviter le camping. Vous devez maintenant bouger constamment. /wolfheat

Mises à jour des développeurs

Feb 18, 2010 8:50am

v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes

Commentaires

0/1000
wolfheat avatar

wolfheat

Feb. 18, 2010

3
0

Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.

jibjabjessie avatar

jibjabjessie

Feb. 18, 2010

2
0

It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.

wertyujh avatar

wertyujh

Feb. 18, 2010

2
2

pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)

darkot67 avatar

darkot67

Feb. 18, 2010

1
1

im first :D

darkjonas8 avatar

darkjonas8

Jan. 20, 2012

0
0

oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)