RPGBeta

RPGBeta

par wightsnowolf
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RPGBeta

Note:
2.3
Sortie : June 03, 2012
Dernière mise à jour : June 03, 2012
Développeur: wightsnowolf

Tags pour RPGBeta

Description

Salut, c’est mon premier jeu alors soyez indulgents. Je l’ai créé ces derniers jours et je sais qu’il est un peu buggé mais c’est la version BÊTA et je voulais avoir vos avis. Si vous avez des suggestions, n’hésitez pas à m’envoyer un message ou à laisser un commentaire. Constructif, pas insultant si possible :). http://www.kongregate.com/games/wightsnowolf/diamond-hoarder

Comment jouer

Déplacement : WASD. Actions : Q ou SOURIS. Plus d’instructions dans le jeu. La plupart sont intuitives.

Commentaires

0/1000
luigiOK20 avatar

luigiOK20

Jun. 03, 2012

2
0

Really cool game!

Franzt avatar

Franzt

Jun. 03, 2012

2
0

Think about people with non azerty keyboard - WASD Is not good there, you should try to add arrows.

wightsnowolf
wightsnowolf Développeur

I'll add an option for arrow keys. Thanks for the feedback.

TheFatal avatar

TheFatal

Jun. 03, 2012

2
0

Tutorial's text is a bit small. good thing i can read that good.

wightsnowolf
wightsnowolf Développeur

Next update will have larger text - I agree when resized to Kongregate window the text is hard to read.

moshimontsro avatar

moshimontsro

Jun. 03, 2012

2
0

nice for your first game! but i almost could not read the tutorial...

honnza avatar

honnza

Jun. 03, 2012

1
0

Got stuck upon leaving the training ground screen so I didn't have the chance to actually meet the baddies. I suggest you should improve the graphics; simplistic graphics can still look good, but animated sprites (even if it's 4 directions * 2 frames) can greatly improve the result, but even a static image will do (as long as you can avoid an overly eager collision detection). You can even go with three circles for the shoulders and head. Avoid overly thick lines and unnatural colors as this inevitably gives the feeling of "yet another bad game" even if the underlying engine is good and the game would be fun.

wightsnowolf
wightsnowolf Développeur

@honnza - you just have to walk left from the "to the town" sign to get out of the tutorial area. At first I was going to complete the game bfore I uploaded it - however I wanted peoples opinions first, so I never had time to create the combat engine (but I have already figured out a formula that generates hits based upon your levels). Thanks for the advice, i'l take it on board for the full game or next update. :)