QuarkStar Mission Zero

QuarkStar Mission Zero

par rirara
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QuarkStar Mission Zero

Note:
2.6
Sortie : October 31, 2010
Dernière mise à jour : October 31, 2010
Développeur: rirara

Tags pour QuarkStar Mission Zero

Description

QuarkStar Mission Zero est un jeu de stratégie spatiale avec six missions amusantes et accessibles. Sauvez les survivants dans les capsules de sauvetage, combattez des armées ennemies et traversez des tunnels spatiaux !

Comment jouer

Cliquez pour sélectionner un vaisseau ou shift + clic pour ajouter à la sélection. Cliquez et faites glisser pour une sélection en carré. Cliquez sur un ennemi pour que les vaisseaux sélectionnés l’attaquent. Appuyez sur A ou sur le bouton d’attaque puis cliquez quelque part à l’écran pour vous déplacer là-bas et attaquer tous les ennemis sur le chemin. Cliquer simplement quelque part déplacera les vaisseaux sans attaquer. Placez la souris près des bords de l’écran ou utilisez les flèches pour déplacer la vue. Cliquez sur la mini-carte pour voir cet emplacement. Ctrl + 1 assigne les vaisseaux sélectionnés à la sélection rapide 1. Idem pour 2, 3, 4.

Mises à jour des développeurs

Oct 31, 2010 11:23am

For all who feel that this game is too easy, try this one – the original version
http://www.kongregate.com/games/rirara/quarkstar-mission

Commentaires

0/1000
Selva avatar

Selva

Oct. 31, 2010

10
1

Since I'm on the third of six missions, and the enemies haven't actually moved yet, I assume they aren't going to. So there is no need for any strategy other than flock and shoot at stuff. Not good for an RTS. If your enemies just sit there and spin and shoot they are going to go down like peeps in a microwave. Your enemies need to be a bit more pro active.

You could also use some sort of production economy. I'm not saying you need to make this like 9 out of ten other RTS games in existence. But there is a reason that formula is so popular. Having a fixed number of ships in a scenario makes it feel VERY limited.

You also seem to have some sort of issue with scrolling the map. It doesn't always respond.

This doesn't just seem unfinished, it lacks a lot of things needed to make it good but it has potential. You have an alpha test here, not a full game. I look forward to seeing a finished product.

MrKillah avatar

MrKillah

Nov. 01, 2010

3
0

well its not a bad game if you disagree look at the new games list but there is a lot of room for inprovement as in upgrades and new units better game play the list is long however its much better than i can ever make so... il give it a ok 3/5

Shadow0Hunter avatar

Shadow0Hunter

Oct. 31, 2010

6
1

Hey guys, stop bithin' about the game, kongregate can sometimes be an place for new things (most of them sucks though :v) but he tried something thats not an maze and all and tried an different thing...so instead of giving feedback or suggestions, people flame the game. ¬_¬

You could improve an lot, like the enemys moving and move action for example multi-enemies in the map :P Well, hope to see more of your game and an 4/5. XP

KurtKrieg avatar

KurtKrieg

Oct. 31, 2010

2
0

This looks like the start of a decent game. However, the enemy needs to move and the map sizes need to be much bigger to bring out the ship speed differences more.

er490 avatar

er490

Nov. 01, 2010

1
0

i say if you added a way to produce more units and like the AI actually does something other then sit their and wait to die
like i say set the AI so it'll try to counter attack you or something