The Epic Tale Of Sphere Man

The Epic Tale Of Sphere Man

par kyybooty
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The Epic Tale Of Sphere Man

Note:
2.0
Sortie : August 17, 2014
Dernière mise à jour : August 20, 2014
Développeur: kyybooty

Tags pour The Epic Tale Of Sphere Man

Description

This game is new, it involves you controlling a sphere and collect coins, other then that there is no objective…That’s how I want it, the world so far is small, but as I find out how to make a save feature so you continue where you left off, I will expand the world make it large and free for you to roam, the end of the day I want you to have fun :D

The latest update:
Update 0.2:
-Improved controls
-You can now use the arrow keys and the numpad to control (sorry about that)
-your character moves in a reasonable pace (not like last time)
-Added a coin sound, a sound that goes off when you collect a coin
-you can jump higher, letting you reach hard to reach places
-new particle’s when you collect a coin
Coming up next in 0.3:
-Improve camera to make it more control able, as it stands you can not control your camera.
-Find or atleast start to implement a save system, a menu (with all that comes with), additional coins (this one is easy) like blue,orange etc. that give you more of a score

Comment jouer

Control the sphere with the wsad keys, arrow keys, or the numpad
jump with space (its overpowered as of late, the moon jumps wont be here forever so enjoy it while its here!)

control the camera (beta) mouse wheel (hold) to move, and mousewheel (slide) to zoom.

Mises à jour des développeurs

Aug 20, 2014 5:52pm

The newest update ads one minor issue but brings in the requested camera!

This camera is expected to change…its not great
Problems:
1.It can be a bit tedious to use, you have to hold down the mouse wheel to use but also use the mouse wheel to zoom, this could add a few issues.
2.The controls are “universally unchangeable” is how I would put it, where ever the camera is in relevance to the sphere the sphere will keep the same controls as before, it was not intended, but a quick fix with the controls should fix the issue.

With these issues in mind, remember that these new features may come with a few draw backs, I will try my best to fix them and make the game more enjoyable.

If you have any advice on how to fix these issues, leave them in the comments or file them under “Game Bug”

The newest update should fix this issue or atleast I will try, I will also like to add:

A death tally, every time you are detected to reset a death will be added to it.

more coins! every body loves coins!
my ideas are for coins:
regular – 1 point
blue coin – 2 points
orange coin – 3 points
green coin – 4 points
diamond coin – 5 points

a new and expanded world to explore, and things in the path

a checkpoint system (?) I would love to add this, but I dont know how to pull it off

a save system (?!?!!!) ?? ? ? ambition

more ui elements to interact with

Again, I will keep you posted!

Commentaires

0/1000
Pwoppy avatar

Pwoppy

Aug. 17, 2014

1
0

It would be nice if there was a way to rotate the camera with the mouse.

kyybooty
kyybooty Développeur

Its on the list! thanks!

powerperson avatar

powerperson

Aug. 17, 2014

1
0

pls let me move the camera

kyybooty
kyybooty Développeur

Ok I will work on it!! im a new developer so it could take a while ^.^ feedback is very much appreciated!

Trollusque avatar

Trollusque

Aug. 18, 2014

1
4

Dude, I rate 0/5, here is why: more than half computer keyboards in the world are not qwerty. Your game cannot be played on those. It would have taken, what? 4, 5 lines of code to implement arrow keys navigation? But no, instead you egocentrically decided everyone has to use the same hardware as you do, ignoring most human beings susceptible to play. Well, now they are going to ignore your game.

kyybooty
kyybooty Développeur

The new update has a new,smarter,control outlook. Now you can control with arrow keys, numpad etc. Although jumping is still space-bar. within the next few updates I will try to add a menu of sorts. allowing you to edit the controls how you see fit, but thanks for the criticism!