recon copter

recon copter

par jpnxuan
Signaler un bug
Signaler le jeu
Loading ad...

recon copter

Note:
2.5
Sortie : September 03, 2009
Dernière mise à jour : September 07, 2009
Développeur: jpnxuan

Tags pour recon copter

Description

RECON COPTER est un jeu de stratégie où le joueur doit affronter des véhicules ennemis blindés lors de missions successives dans un environnement à haut risque. Le joueur doit gérer ses ressources pour survivre et acheter des armes dont la portée et la précision l’aideront à accomplir ses missions. L’utilisation judicieuse du radar et le choix de l’emplacement sur la carte sont décisifs.

Comment jouer

“D” ou “Flèche droite” pour aller à droite. “A” ou “Flèche gauche” pour aller à gauche. “W” ou “Flèche haut” pour monter. “S” ou “Flèche bas” pour descendre. “F” pour alterner entre vol bas (mode NOE) et vol normal. “E” pour changer d’arme vers l’avant. “Q” pour changer d’arme vers l’arrière. “R” pour recharger l’arme active. “X” pour réparer. Cliquez sur le bouton gauche de la souris pour tirer.

Commentaires

0/1000
jpnxuan avatar

jpnxuan

Aug. 05, 2025

0
0

I am the author of the game. I developped with Flash and I am trying to find another platform to reimplement it.

FieldsOfFire avatar

FieldsOfFire

Mar. 11, 2016

0
0

(Final Part) ...Lastly, I don't understand the money system. Aside from being, like the UI, a bit small and hard to read, it doesn't show how much it costs to reload and repair. You also have to reload and repair in combat, which makes no sense, frankly. Best you put that in the briefing screen.
Anyway, for suggestions, a bit obvious: More choppers and weapons to buy and upgrade. Also, the main menu is a bit bland. Even a few extra vehicles would be nice; they don't need to move, only stay there. Finally, I'd recommend you tweak the title, possibly replace the "recon" with "battle" or "combat", as the AH-64 Apache, the attack helo portrayed in the game, isn't a recon helicopter, but an attack helicopter. Also, don't forget to capitalize the words of the title.
Anyway, that's all. The game seems great despite the issues, and I'd be willing to try a sequel or any of your other subsequent games. Good luck.

FieldsOfFire avatar

FieldsOfFire

Mar. 11, 2016

0
0

(Part 2) ...A briefing screen of sorts before each mission would be nice, too. No story stuff necessary, just details on what enemies you'll be facing and how many. Also, the ability to pan the camera without moving would be nice, considering you're flying a helicopter with a bird's-eye view of possibly the whole map. Furthermore, it hurts when you're flying to meet the enemy, only to be shot down by a single SAM or AA round just as the enemy appears on the edge of the screen. Also, the UI deserves a major tweak. It's too small and positioned at the bottom, rather inconvenient. I'd recommend you enlarge it, and move it to the top or top-left or -right, or maybe find a way to spread it around the screen, probably around the center, without being too confusing...

FieldsOfFire avatar

FieldsOfFire

Mar. 11, 2016

0
0

My rating's 2/5.
I love the concept; I find it particularly interesting as opposed to, say, a generic, arcade-y top-down shooter. I don't mind the graphics, though of course, they could be better, like many things in this game.
And then, there are the things that could be better. The "tutorial" is a bit too bland, in my opinion. I personally don't like having to read everything, let alone so much in such a game as this, without having that reading juxtaposed alongside actually playing and trying stuff out. I think others would feel the same way. It sucks to have to remember so much instead of learning stuff while actually controlling the craft in battle... (Part 1)

zombiesniper120 avatar

zombiesniper120

May. 01, 2014

0
0

graphics sucks so ill give it a 1/10 but ill bump it up tooo a 5/10 cause I like the game