Bullet Cell

Bullet Cell

par evan999333
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Bullet Cell

Note:
2.5
Sortie : January 28, 2013
Dernière mise à jour : January 31, 2013
Développeur: evan999333

Tags pour Bullet Cell

Description

Mon jeu créé pour la Global Game Jam en seulement 48 heures ! ATTENTION : Je n’ai littéralement eu aucun temps pour équilibrer le jeu. Et encore plus important, je n’ai pas eu le temps d’ajouter un bouton pour couper la musique (DÉSOLÉ !) Une mise à jour arrive bientôt avec beaucoup de corrections et d’ajouts !

Comment jouer

Comment jouer :
Accélérer = W
Ralentir = S
Souris = Rotation (le joueur se tourne vers le pointeur de la souris)
Boutique d’évolution = Q.

Mises à jour des développeurs

Jan 30, 2013 2:25pm

Version 2 Update
-Fixed a bug that caused multishot and backward shot to not reset on death
-Fixed a bug that made the shield upgrade only cost 1A
-Reduced the damage of multishot and backward shot.
-Fixed a tooltip error with backward shot.
-Increased player base health to 20
-Increased player base damage to 4
-Increased enemies base health to 4
-Increased the health upgrade in the shop to now give 10 health per level.
-Increased player max health to 200
-Fixed a UI bug with the hearts in the top left not displaying correctly sometimes when upgrading
-Made new evolutions available every new level
-Started a more interactive in game tutorial
-Minor AI tweeks
-Set the max name length to 20 charecters

Commentaires

0/1000
Thorock avatar

Thorock

Jan. 28, 2013

1
0

48 hours, pretty good in that amount of time.

Draco18s avatar

Draco18s

Jan. 28, 2013

1
0

A bit difficult. If enemies didn't come from the bottom (so soon) or if the turn rate was faster I could enjoy it.

evan999333
evan999333 Développeur

Try upgrading your health and speed in the evolution shop (Q) early. Each of the base upgrades at the bottom to the evolution shop cost very little early on. (I know this game needs a tutorial)

Tispers avatar

Tispers

Jan. 30, 2013

1
0

Continuation of the previous comment - Enemy speed seems inconsistent, same issue as their health, in one session they seem to be able to keep up with me easily, and in another session they dawdle behind me, both times without speed upgrades. Are the two connected? Is it intended for enemies with more hp to be slow and enemies with less hp to be fast?

I'll keep playing and see if I can make it through to wave 4. In wave 3 I seem to have troubles killing enemies and avoiding damage from the melee enemies. I generally have some power, health, shield, and speed upgrades at this point.

evan999333
evan999333 Développeur

Different types of enemies have different speeds but those speed are static. Same for health.

Tispers avatar

Tispers

Jan. 29, 2013

1
0

A few glitches here and there. Often times when starting out I would have multishot or backshot right off the bat, whichever upgrade I had before I died the previous game.

Not too fond of the random item shop, would like to be able to pick what upgrade I want instead of hoping the one I want is in there each session.

The shooting enemies deal a little too much damage, not impossible mind you, but I feel that they could be tuned down a bit. Nice game, hope you are able to give it the tweaks it needs.

evan999333
evan999333 Développeur

Thank you for the multishot tip. I added in the multishot and back shot very last minute and didn't add the code to reset them on death! This will be fixed in version 2. Also toning down the ranged damage for sure. As for the shop it is going to be re-randomizing the upgrades after each level. I also have a few really cool additions planed so check back sometime!

DubaiBunnies avatar

DubaiBunnies

Jun. 18, 2017

0
0

Excellent game