Attack of the Elemental

Attack of the Elemental

par elvengames
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Attack of the Elemental

Note:
3.2
Sortie : February 28, 2015
Dernière mise à jour : February 28, 2015
Développeur: elvengames

Tags pour Attack of the Elemental

Description

Après des siècles de paix, une rumeur s’est soudainement répandue dans le royaume de Phantom. On dit que des élémentaires maudits se regroupent près de la plaine du nord. Le Bureau des Élémentaires a été envoyé pour enquêter. Le Bureau a confirmé que quelque chose s’est réveillé et pousse les Élémentaires à marcher vers la ville de Phantom. Utilise ta stratégie et tes tactiques inégalées. Empêche les Élémentaires de prendre la capitale du royaume dans ce tower defense épique en pixel-isométrique.

Comment jouer

Utilise uniquement le clic de la souris.

Commentaires

0/1000
Lavi04 avatar

Lavi04

Apr. 01, 2015

15
0

Is there a way to set the priority? BECAUSE THEY DON'T STAY FOCUSED ON THE ONES IN FRONT.

FoShizzleBizzle avatar

FoShizzleBizzle

Mar. 06, 2015

36
3

No bonus for sending waves early?

mecheng_analyst avatar

mecheng_analyst

Mar. 06, 2015

23
2

I'm going to be generous and assume the creator meant to make this a “puzzle”.

So in the normal TD games you have a few main types:
those that allow you to place towers anywhere
those that restrict tower placement
those with changeable upgrade paths
those with fixed upgrades

In all of those, you play and win. Maybe you are suboptimal, but for the most part you will eventually win.

But in this version, each level is a puzzle. You have to place towers and upgrade in an almost singular path to victory. There is (seemingly) no flexibility to winning here.
Now while that may seem “not a TD” maybe we need to think of it as a true “puzzle”.
Note that there are a few other TDs that at least have a few levels that are exactly like this, so it's not completely new.

rabzi avatar

rabzi

Mar. 05, 2015

19
2

This must be one of the most unforgiving games ever made!

peterssimon65 avatar

peterssimon65

Mar. 02, 2015

26
4

I find that at the start of each location it tends to take several restarts to find the optimum initial selections to prevent an immediate leak. Which IMO kills the game for me right there. Nothing I hate worse than rework.