Reprisal

Reprisal

par electrolyte
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Reprisal

Note:
3.7
Sortie : May 21, 2012
Dernière mise à jour : July 17, 2012
Développeur: electrolyte

Tags pour Reprisal

Description

Si vous vous souvenez et avez aimé Populous, alors Reprisal est fait pour vous ! Créé en hommage à Populous, Reprisal vous permet de prendre le contrôle d’une tribu, de la guider, de construire des terres et de la faire grandir. . Grâce à des pouvoirs de totems spéciaux, vous pouvez contrôler la nature elle-même et déchaîner toute sa fureur sur ceux qui se dressent sur votre chemin. Mais attention, les autres tribus pourraient ne pas apprécier vos intentions et se défendre !

Comment jouer

Souris et clavier pour jouer. Flèches & W,A,S,D - Se déplacer sur l’île. 1 - Activer/désactiver les totems de Terre. 2 - Activer/désactiver les totems de Vent. 3 - Activer/désactiver les totems de Feu. Avec le totem de terraformation sélectionné, SHIFT pour alterner entre élever ou abaisser le terrain. P - Pause. *Contexte* : Vous étiez autrefois un chef puissant d’une tribu lointaine capable de maîtriser les totems de la nature. Grâce à ces pouvoirs, vous les avez guidés. Trois tribus voisines en guerre ont pris le contrôle, dispersant votre peuple et vos totems à travers des terres lointaines. Vous devez maintenant les guider pour redevenir une tribu puissante, récupérer vos totems et renverser ceux qui se dressent sur votre route. Commencez votre Reprisal pour reprendre votre histoire… http://www.reprisaluniverse.com

Mises à jour des développeurs

Aug 17, 2012 2:08am

+ 1 Million Universe plays + have been reached and to celebrate this massive mile stone we are offering 50% off Reprisal’s desktop edition! (PC, Mac and Linux) Grab it while you can as it’s for a limited time only :D

Commentaires

0/1000
netpoet avatar

netpoet

May. 29, 2012

2320
29

Being able to zoom out, even just one-two levels, would have been a FANTASTIC feature.

hithundah avatar

hithundah

May. 23, 2012

1892
33

It would be cool if you could play a little bit longer after you're done with your mission. Either that, or for finishing the game you win a free play mode where you can fight, build settlements, etc.

electrolyte
electrolyte Développeur

Maybe like 'sand box' campaigns, you choose how many teams to play against, what totems and CPU speed?

klublife avatar

klublife

May. 23, 2012

1109
32

the forest acts like a time bomb. by lighting them on fire, the selected area turns red where the trees are

electrolyte
electrolyte Développeur

yes you got it! :D

Rykuth avatar

Rykuth

May. 21, 2012

1183
37

You really nailed the feel of Populous. A few things I feel could be improved though: one is the cursor placement. A lot of times I had problems getting it exactly where I wanted it, especially when terraforming. I think the cursor should snap to the nearest node to the mouse, currently it heavily favors snapping to lower elevations. I also think that the islands where you only need to collect a totem need to be tweaked as well. It was too easy to just run in a grab the totem.

That said the game as a whole is great, especially the art.

electrolyte
electrolyte Développeur

Thank you and thank you also for the ideas, I appreciate all comments / ideas left here. Expect an update build in a week or so which tweaks.

Ajax_the_Greater avatar

Ajax_the_Greater

May. 22, 2012

1031
37

I think it's great and agree with Rykuth's and Raethyan's comments. I loved Populous in my day, but both clarity of view in the isometric tiered landscape and cursor manipulation were big problems in the original Populous. These things aren't corrected here. With these old issues fixed you have more than a homage to Peter Molyneux's brainchild, but a proper update. Oh, and I definitely dig the Amiga-style chiptunes. Kudos to Eric Skiff.

electrolyte
electrolyte Développeur

Erics music is amazing, it gives it all such a lift.