Echoes: Operation Stranglehold
par Dragy
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Echoes: Operation Stranglehold
Tags pour Echoes: Operation Stranglehold
Description
Echoes is an action-strategy game. It’s set in an extensive universe on a torn Earth almost three-hundred years in the future, joining the famous real-time strategy genre with many elements from the third person shooter genre, in a side-scrolling environment.
Please note this game is loaded with action, and may load on your cpu. If you have any slow frame rates try to lower the graphic settings. Also note Echoes is a heavy story-teller, with scenes and dialogues. If you’re in only for the action, there’s always a skip button in the corner.
Follow echoes on Facebook: http://facebook.com/echoesgame/
More about the universe: http://echoesgame.com/
Thanks for playing and stay tuned for the next act!
Comment jouer
Combat mode:
- Mouse – aim, shoot
- W,A,S,D – movement
- Shift – sprint
- Q – command, drag for select units
- E – action circle
- 1-6 – activate abilities
- Z,X,C,V,B – choose weapons
- Space – switch to Strategy mode
P, ESC – Pause game
Strategy mode:
- W,A,S,D – camera movement
- Shift – faster camera movement
- Mouse drag – select units
- Mouse click – order units to move
- Ctrl + Mouse click – order units to attack-move
- Hold shift while selecting units to select additional units.
- Space – switch to Combat mode.
- Ctrl + 1-5 to group a few units together.
P, ESC – Pause game
Mises à jour des développeurs
Thanks for everybody’s feedback, we’ve taken it all into consideration in Act 2!
FAQ
Qu'est-ce que Echoes : Operation Stranglehold ?
Echoes : Operation Stranglehold est un jeu idle de défense développé par Dragy, où vous défendez votre base contre des vagues d'ennemis à l'aide de tourelles et d'améliorations.
Comment jouer à Echoes : Operation Stranglehold ?
Dans Echoes : Operation Stranglehold, vous placez et améliorez des tourelles qui attaquent automatiquement les ennemis approchants, tout en collectant des ressources pour renforcer vos défenses dans ce jeu de stratégie idle.
Quels systèmes de progression propose Echoes : Operation Stranglehold ?
Echoes : Operation Stranglehold propose des améliorations de tourelles, de base, des arbres de recherche et la collecte de ressources comme mécaniques principales de progression.
Echoes : Operation Stranglehold propose-t-il une progression hors ligne ?
Oui, Echoes : Operation Stranglehold prend en charge la progression hors ligne, permettant aux joueurs de gagner des récompenses et des ressources même en leur absence.
Qui est le développeur de Echoes : Operation Stranglehold ?
Echoes : Operation Stranglehold a été développé par Dragy et est jouable en navigateur sur Kongregate.
Commentaires
Natter91
Nov. 12, 2010
A grenade hits, and all of your comrades are knocked flying, but you remain standing in your heavy combat armor and rally the men! Doesn't that sound cool? Oh wait, your armorless men remain standing while you are thrown like a rag doll. Not cool.
chewietehhamster
May. 04, 2013
The enemy soldiers should have critical points like hear-shots and head-shots. It's a little off-putting if a shot in the foot does as much as a shot to the eye.
Ashuza
Nov. 11, 2010
Protip: Go into the pause menu, click settings, and change the 'next weapon' to something else. I used Tab, as the rest of the keyboard is flooded with keys. + This for others to see.
Neo2034
Nov. 13, 2010
Wish the friendly AI was a little better or "smarter" :/.
nshelton2
Nov. 11, 2010
Definitely the highest production values that I've seen in any recent Flash game. Voice acting doesn't sound too cheesy and the animations are top notch. There are a few problems though. The biggest problem that I have is that when I scroll to change my weapon, the browser scrolls as well. This may be an issue that is just my computer but I doubt it. Also, I don't like not being able to see my character because the dialogue boxes are in the way. Fix these issues and you have an amazing game.
The scroll wheel issue is pretty annoying, but you can prevent the game window from scrolling by playing in cinematic mode (which didn't exist when you left this comment!).