Willie Worm: And the Queen's Precious

Willie Worm: And the Queen's Precious

par cooper37
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Willie Worm: And the Queen's Precious

Note:
2.5
Sortie : March 05, 2011
Dernière mise à jour : March 05, 2011
Développeur: cooper37

Tags pour Willie Worm: And the Queen's Precious

Description

Incarnez Willie le ver, choisi parmi des milliers, pour livrer la précieuse pomme à la Reine. Profitez de vastes environnements et d’une histoire palpitante.

Comment jouer

Déplacement : W, S, A, D ou flèches. Saut : barre d’espace. Caméra : souris.

Commentaires

0/1000
Kahlas avatar

Kahlas

Mar. 06, 2011

5
1

Stage one was pretty retarded. Stage 2 was just a huge time sink and blatantly obvious one at that. So when I got bored of jumping into the water and dying on purpose on stage 3 which looked like an obvious time sink/maze, I quit paying.

05at1 avatar

05at1

Mar. 06, 2011

5
2

I would recommend installing a map to allow the player to work out where to go.

Vertal avatar

Vertal

Mar. 06, 2011

4
2

The game doesn't actually tell you which way to go, so I eventually gave up searching. If there had been some action along the way, like eating things and avoiding death, then it would have been much more interesting.

cooper37 avatar

cooper37

Apr. 30, 2011

1
1

Well, today, I wanted to publish Willie 2, Spider's Creed. However, I deleted my game files after I uploaded all my game files, so I can't upload the right file. I'm pretty upset because it turned out to be better just like I promised. But in that time of developement, I gotton better at my knowledge of developement, and is now working on a more serious title, codename: War's Edge. I'll keep posting comments on how everything is working out. Thanks. x:)

cooper37 avatar

cooper37

Mar. 14, 2011

1
1

Hi everyone! This is the single developer of this game. I really appreciate your comments. It makes me want to do better in the next. Willie 2 is in development, and I PROMISE you it WILL be better. My first game was my first in Unity, and I knew it would be poor. So now, I'm working on combat, better art for cutscenes, enemy AI, in-game cutscenes, and MAYBE bosses. There also might be a companion in this sequal. As for the problem in switching levels and terrain problems, I'm sorrry. That's out of my hands. Sorry if you did not like the game, but PLEASE look out for the second. IT WILL BE BETTER! :)