Shadows of Siren: Chapter 1
par centaur2048
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Shadows of Siren: Chapter 1
Tags pour Shadows of Siren: Chapter 1
Description
Ayant échappé à un génocide certain sur Terre, des renégats humains se réfugient dans la ceinture d’astéroïdes de la planète Siren. Personnalisez votre vaisseau avec des dizaines d’armures et d’armes, et détruisez la menace alien qui veut éliminer l’humanité de l’univers !
Comment jouer
Flèche haut : accélérer. Flèche gauche : tourner à gauche. Flèche droite : tourner à droite. Flèche bas : tourner le vaisseau à contre-vitesse. Espace : mitrailleuses. Contrôle : missiles. 1 : mitrailleuses. 2 : missiles. 3 : capacité principale. 4 : capacité secondaire. Tab : cibler l’ennemi le plus proche. X/Q : boost. P : pause
Commentaires
TheRelic
Oct. 05, 2012
Nice so far. Currently regen seems flakey at best. Fighter seems to regen properly all others seem to be odd if they regen at all. Shields don't seem to regen till wave 5 at all. Once you get hit you seem to stop regenerating at all till the next random time regen wants to kick in.
Thanks, TheRelic! I'll look to see if there's something odd. Generally, you need to not be hit for some duration before shields will recharge (varies depending on the type of shield, you can see the stats in the hangar). Your armor also regens; but, at a very slow rate.
jimenez3rd
Oct. 04, 2012
Looks and feels great, hit detection and ship movement feel awesome!
seifertc
Oct. 04, 2012
Hi Alchemist. Thanks for the feedback!
Right now, we're looking for exactly that - feedback! We wanted to test out this concept and this game with the Kongregate community, and if folks like the game, we're going to add more features and content.
So, if you want to see more things like stronger equipment for fighters and bombers and more challenging scenarios for the Battleship, keep playing! Tell your friends! Give us 5 stars!
The more action we see on the game here, the more love we're going to give it :)
Kohlenstoff
Oct. 04, 2012
The game has much potential. But soem things must be removed. I really hate the words return to battle field! There is no need for such a limitation. The configuring options for the ships are great. But this game has just too few description. Is the mission a unlimited survival or will be an end? The visible area is small. Some kind of radar would help. Autotargeting is cool, but it must have an option to be deactivated (maybe the shift key). Maybe there should be a option to configure the keys for weapon groups. Especially high power weapons are good for big targets, so its wastage if they fire with every click and if they are not there when needed. Please keep working on the game, it has definitly unique potential to be a hit, when its done right!
BiggNuxx
Oct. 05, 2012
Love it! Aggressive AI = challenging!