Idle God
par belgarionriva
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Idle God
Tags pour Idle God
Description
Rejoignez l’Organisation dans une quête de mille milliards d’années à la recherche de l’origine de l’univers.
Comment jouer
Cliquez sur le bouton central pour le détruire. Utilisez les débris pour acheter des améliorations. ASTUCES : Gardez le coût en or bas en creusant des minéraux quand c’est possible. Chaque or coûtera plus cher au début, mais sur le long terme, ce sera plus avantageux. Lorsque vous atteignez le dernier niveau d’arme (multivers) et que vous essayez d’acheter l’arme suivante, votre arme redeviendra une cuillère, et vous aurez de faibles stats alors que votre cuillère sera à +0, +1, +2, tandis que le coût d’amélioration sera exorbitant (dans les millions). Économisez des millions de débris avant de tenter l’amélioration, sinon vous aurez du mal à avancer. Finalement, votre nouvelle arme +8, +9, +10 sera plus puissante que votre ancien multivers. Corrections de bugs : -Les améliorations d’armes fonctionnent. -Bug de l’écran mutant corrigé, l’histoire peut continuer. -Système de probabilité supprimé. -Quand vous alliez à la boutique, dépensiez tout votre argent, puis reveniez à la boutique, vous pouviez auparavant retourner à la zone précédente et gagner des débris/sec facilement, ceci a été corrigé. -Des plaintes sur la redondance du minage de minéraux, donc j’ai ajouté un bouton “raffiner 100 or à prix fixe”. Ainsi, le minage n’est requis qu’au début. SPOILER. Peu de gens saisissent la référence, mais Thomas d’Aquin (1225 – 1274) a développé le concept d’entropie.
Mises à jour des développeurs
Idle God 2 has been released!
Find out the truth about the origin of the universe!
http://www.kongregate.com/games/belgarionriva/idle-god-2
Commentaires
mattman62
Feb. 24, 2014
This game escalated very very quickly.
Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.
ace121
Dec. 17, 2013
Nothing like destroying the human race with a wooden spoon
LordAziDahaka
Dec. 16, 2013
use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase
the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold
to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials
The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)
kronokiller01
Dec. 14, 2013
what is weapon rebirths? I think my score might be bugged
The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".
BobGrant
Dec. 12, 2013
First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.
Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?
The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.