DIY TD

DIY TD

par aforshaw
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DIY TD

Note:
2.2
Sortie : August 23, 2010
Dernière mise à jour : September 08, 2010
Développeur: aforshaw

Tags pour DIY TD

Description

Un jeu de Tower Defense exigeant avec pathfinding et un terrain de jeu personnalisable. Inclut un éditeur de carte pour modifier à la volée. La suite de Bitmap Turret Defence.

Comment jouer

N’oubliez pas de construire des murs ! Mettez le jeu en pause et modifiez les chemins des ennemis pour les rediriger. À un moment donné, vous devrez construire pour rediriger les ennemis. Cliquer sur le bouton « éditer » met le jeu en pause pendant la construction, ou utilisez le panneau de modification rapide pour placer des blocs à la volée. (shift + clic gauche pour dessiner un bloc/mur). Notez que, contrairement à certains autres jeux TD, les monstres peuvent traverser certaines tourelles et sont bloqués par d’autres. Construire des murs (ou choisir un scénario de départ) est une bonne tactique pour commencer. Ce jeu est difficile et conviendra aux joueurs expérimentés de TD.

Mises à jour des développeurs

Aug 23, 2010 2:55am

New version, some graphical and UI changes, plus redid the hittesting on replaying the game, so it should no longer miss.

Commentaires

0/1000
xXScrapheadXx avatar

xXScrapheadXx

Aug. 23, 2010

4
1

The rapidfire turret seems to be having trouble hitting any enemies, it just shoots right through them. Also, when you click the question mark to open the menu while there are enemies on the map, they don't disappear.

Jade_E avatar

Jade_E

Aug. 24, 2010

4
0

Just saying an editor exists doesn't really convey the concept of this game... I might not hate it so much if I had realized before I started what it was. Put somewhere in the description or instructions... 'The ultimate juggling experience! Pause the game and redraw walls mid-round to redirect enemies!', and your rating will probably go up, since the right kind of people will be playing it.

itsallme2003 avatar

itsallme2003

Aug. 23, 2010

6
1

Quite buggy, if the monsters pass too far from the turrets, maybe only 1 in 5 shots will hit them. I dont think the game is balanced enough, further on monsters get too difficult to possibly kill them with the amount of gold already earned

777overload avatar

777overload

Aug. 23, 2010

4
1

I dislike the bugs on first level coming from two directions. Most of these games start with the bugs coming from one direction. It just seems a-little to hard and you don't seem to cover the cost to build a wall or turrets in time and you end up losing all of your lives.

aforshaw avatar

aforshaw

Sep. 09, 2010

1
0

The bombs only appear if the player closes off all routes for the enemy. They are clearly documented and will never appear as long as the enemy can find a path to the exit. When juggling, remember never to close off the path completely. OPEN the closed end first and do some mental pathfinding ;)