Odds turner

Odds turner

par absolutel
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Odds turner

Note:
2.9
Sortie : March 20, 2016
Dernière mise à jour : January 19, 2018
Développeur: absolutel

Tags pour Odds turner

Description

Un jeu simple de stratégie et de gestion des risques. Attribuez vos gens pour obtenir 4 ressources et espérez avoir de la chance. Si vous parvenez à construire le Monument avant la fin du tour 100, vous gagnez.

Comment jouer

Faites glisser les curseurs pour définir le nombre de personnes affectées à chaque ressource. Le graphique montre les chances d’obtenir la quantité sélectionnée de ressource. Système de gain de ressources. Chaque humain assigné à une ressource lance un nombre entre 1 et 4. Tous les nombres sont additionnés, puis divisés par un nombre spécifique à la ressource, et arrondis à l’inférieur. Les pics sur la nourriture sont dus au diviseur non entier. Liste des technologies . Logement, coût 12, débloque la maison. La maison augmente la limite de population de 3, coûte 20. . Charrue, coût 90, augmente la production de nourriture d’environ 20%. (diviseur passe de 1,5 à 1,3). Gestion des stocks, coût 48, débloque l’entrepôt. L’entrepôt augmente la limite de nourriture et de bois de 3, coûte 10. Guérir le cancer, coût 120, augmente la production humaine d’environ 20%. (diviseur passe de 10 à 8). Agriculture, coût 80, débloque la ferme. Chaque ferme produit 2 nourritures en plus de la production humaine, coûte 15. Tronçonneuse, coût 180, augmente la production de bois d’environ 20%. (diviseur passe de 3 à 2,5). RP, coût 150, débloque le Monument. Construire le monument fait gagner la partie, coûte 150. Voilà, il n’y a rien d’autre à découvrir.

Commentaires

0/1000
monchichij avatar

monchichij

Mar. 21, 2016

4
0

I like the concept. The graphics could use some polishing to make the game more attractive. I suggest plus- and minus-buttons additionally to the slider. That would make adjustments from turn to turn easier for laptop users.

Marretoman avatar

Marretoman

Mar. 20, 2016

3
1

It is one of the best concepts for an idle game i've have ever seen! It combines idle and strategy!

Suggestions:

1) the population growth can be a function of food surplus or living standard. It makes sense and is easier to understand
2) an explanation for the growth graphics can be useful.
3) along the number of workers can be displayed the total productivity and productivity per worker

absolutel
absolutel Développeur

Thanks! I didn't really have idle genre in mind at start, but it definitely feels like it at the end. The explanation is in game description, it is not necessary for the gameplay so I just put it there as a side note. Also, if you look at the little numbers, you can better understand how the resource gain is calculated.

Fuzzyfsh avatar

Fuzzyfsh

Mar. 20, 2016

1
0

when you lose you can click to restart but win you win you can't click to restart?

absolutel
absolutel Développeur

Totally a feature :)

Gaminic avatar

Gaminic

Mar. 21, 2016

2
1

Very interesting concept. The graphs are a bit hard to interpret, which is a shame, because it turns the game from math/strategy into trial and error.

arigold16 avatar

arigold16

Mar. 21, 2016

0
1

It's a good starting place, but very thin for now. Too easy and too short. Add a lot more content, remove or push out the turn limit, etc. Could be great with more work.

absolutel
absolutel Développeur

Yup, this is just something I put together from an idea just to see what people think (and to see what it plays out like myself). I was thinking perhaps I could make something in similar fashion, but there would be much more options and I would remove the random element completely. I wanted to add random element to add some replay value, but as it is, it is too frustrating sometimes. So perhaps I could make like 10 sliders for all sorts of stuff, and you would exactly know what is going to happen (all the tech and everything would be preset just like in this one). So there would be much more strategy, and the game would be pretty much about finding the one perfect build order.