Slice Fortress Defense 3

Slice Fortress Defense 3

par aartform
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Slice Fortress Defense 3

Note:
3.0
Sortie : November 19, 2013
Dernière mise à jour : November 19, 2013
Développeur: aartform

Tags pour Slice Fortress Defense 3

Description

Affrontez des hordes de monstres qui tentent d’escalader les murs de votre forteresse. 46 combattants uniques, 40 niveaux de combat addictifs à l’épée et à la poudre à canon. Créez des stratégies ingénieuses avec 7 types de dégâts et de nombreuses armes spéciales. En mode Campagne, vous débloquez de nouveaux types d’unités à chaque niveau. Chaque niveau de Campagne propose un défi étoile à remporter avec toute votre vie. En mode Libre, vous pouvez utiliser toutes vos unités débloquées pour viser les meilleurs scores.

Comment jouer

COMMANDES :
Souris :

  • Cliquez sur les boutons d’unité en haut à gauche pour sélectionner
  • Cliquez sur les fenêtres pour placer les unités
  • Cliquez sur les unités avec un badge orange pour les améliorer (coûte des crédits)
  • Cliquez sur la souris en bas à gauche de l’écran pour accélérer le temps
  • Faites glisser une unité hors de la tour pour la vendre et récupérer son coût
    Touches :
  • ESPACE – Accélère aussi le temps
  • ÉCHAP – Quitter le niveau

Commentaires

0/1000
sonneillon avatar

sonneillon

Nov. 20, 2013

9
0

why do I have to re-mute the sound effects on every single level? Why doesn't it except the mute the first time and the game remember this?

MoratGurgeh avatar

MoratGurgeh

Nov. 20, 2013

5
0

Pretty good game. FYI it starts getting more challenging around level 13-14. It looks nice and (mainly) works well, and although there are a ton of strengths and weaknesses (which I don't usually like) it's quite intuitive if you play through the campaign. As previously said, sound mute should be 'sticky' and unit selection for removal is awkward. My only real criticism is that the campaign is too short - by the time I'd finished it I was hoping there were another 20 levels :) 3.5/5 rounded up in the hope that the above two points are addressed ;)

sbude avatar

sbude

Nov. 19, 2013

3
0

Nice game, at the start its intresting but i bored on second rows start.

sirspikey avatar

sirspikey

Nov. 19, 2013

3
4

This is immune to that, but can't resist this, weak for blabla, waay to much different stuff...

Circaea avatar

Circaea

Apr. 05, 2014

0
0

Having played wayyy too much of the first two games in this series, I am thrilled to see a third. The Sci-Fi theme is a totally unexpected change, although otherwise it's very consistent in feel.

The thing that makes me sad about this is the same thing I had a problem with on SFD 2 -- in the freeplay mode, you still have the same set waves, and they are finite. I really liked the infinite waves of SFD 1.

I also feel like the difficulty has been turned down a little from SFD 2. Not by a lot, and there were still a few puzzles of how to have the right tower at the right time.

On the plus side, this is the first in the series where the "delete" function has actually worked with any browser I tried. This was lucky since there were some levels I don't know how to beat without selling to move or swap out towers.