Trigger Happy

Trigger Happy

par WedgeBuster
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Trigger Happy

Note:
3.0
Sortie : February 22, 2012
Dernière mise à jour : February 22, 2012
Développeur: WedgeBuster

Tags pour Trigger Happy

Description

C’est notre premier jeu sur Kongregate ! w00t ! Vise, tire, recharge, recommence ! Non seulement Trigger Happy est un super jeu en soi, mais il améliore aussi tes réflexes et ta précision pour les tournois FPS compétitifs ! Mon ami Kyle a joué à ce jeu plusieurs fois et maintenant il gagne TOUTES ses parties de Team Fortress. Tout seul. Les adversaires fuient de peur quand il fait des triples saltos arrière puis des headshots en un coup sur les Heavies. Il est trop fort, et il attribue totalement ses progrès à ce jeu ! Et sa copine est encore plus canon maintenant ! Les scores sont envoyés sur le site, alors n’hésite pas à défier tes amis et à leur rappeler leur manque de précision.

Comment jouer

Utilise la souris pour viser et tirer ! Barre d’espace pour recharger.

Commentaires

0/1000
HeroInteractive avatar

HeroInteractive

Feb. 22, 2012

9
0

It's a fun game. Great art and production quality, I like that you can get more points the farther out the discs are. Sometimes I'm tempted to let them get out a distance before hitting them. Sometimes it costs me, sometimes I make way more points that way.

AlkseeyaKC avatar

AlkseeyaKC

Feb. 22, 2012

4
0

LOL Fun I love the rubber chicken! THINGS GOING DOWN!! XD

WedgeBuster avatar

WedgeBuster

Feb. 21, 2012

4
0

We hope you all enjoy the game! Let us know your thoughts! Has playing this game turned your shooting skills into the stuff of legend? Then please share your story and testimonials!

Irasfel avatar

Irasfel

Feb. 23, 2012

1
0

Kinda fun, but I have to say getting to the machine gun and having the issues that everyone is, it might make sense to not force people to start ALL the way over. I did twice and after that I just couldn't muster up the umph or the clickie finger to go back through all the previous gun again just to give it another shot. Maybe let people choose what screen/weapon to do each time out of what they've earned/gotten past? Lessen the frustration factor quite a bit.

radar816 avatar

radar816

Feb. 22, 2012

1
0

I don't like that I have to start over if I failed a level, I also would like to know what score I need to beat the level.