Cleopatra 2187: Demo
par Uroshito
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Cleopatra 2187: Demo
Tags pour Cleopatra 2187: Demo
Description
Jeu très axé sur l’histoire et les énigmes, Cleopatra 2187 suit les événements à bord du vaisseau spatial UN Cleopatra dans un futur lointain. Cette démo vous met dans la peau du premier officier à bord, confronté à une situation difficile. Réalisé avec Unity et ses assets, Playmaker, Dialogue system et quelques images libres de droits pour des projets non commerciaux. Il peut y avoir quelques imperfections. Amusez-vous et n’hésitez pas à laisser un commentaire, tout retour est apprécié.
Comment jouer
WASD pour gauche, droite, sauter et s’accroupir. Le reste : E, espace pour accélérer les dialogues.
Mises à jour des développeurs
Finally, after travels, technical issues and similar bummers – new version of Cleopatra 2187 Demo is up and running. Here is the list of improvements:
Custom textbox for password entries,
Welcome screen,
Warning texts and improved UX with password input,
Changed control scheme,
Convesation UX improved- possible to speed up conversation, texts stay on screen longer and will not dissapear too quickly,
Added possibility to recheck passwords On bodies/in computers,
Added hidden content reminders (a star in the lower right corner),
Added prolog with explanations and tutorial.
Thanks everyone for awesome feedback – keep it coming. And now, off to the rest of the game.
Uroš
urosrudolf.wordpress.com
Commentaires
MoratGurgeh
Oct. 16, 2016
Unrated as I can't play the game because it's WebGL, but what the heck is wrong with WASD, with A and D for left and right, W to jump and S to crouch? Like every other game?
Taken into account, thanks for the feedback :)
InuYashagirl707
Oct. 16, 2016
Woah, thanks for that. I enjoyed this, I look forward to the next version. It took me a little while to figure out that the block was a text box above confirm, and if I typed in the wrong password for the wrong door I had to move before it let me re-enter a password. Possibly let enter be a button command for confirming passwords, and warn players that it might take a moment to load up. It took about 30 seconds for me on Chrome, but I did think it was going to quit on me before it started. I appreciate being able to use the left/right buttons to move as well, maybe up and down can be used for jumping and crouching, although I didn't have to jump for anything in the demo.
Thank you for the demo, I look forward to your games. Thanks for creating and keep at it!
Happy to hear it was a fine experience! Mentioned issues will make it so much easier to make next iteration better. Thanks! :)