Anti-Air Managment

Anti-Air Managment

par Thegamerdk1
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Anti-Air Managment

Note:
1.5
Sortie : March 18, 2015
Dernière mise à jour : March 20, 2015
Développeur: Thegamerdk1

Tags pour Anti-Air Managment

Description

Anti-Air Managment is a game about defending a town while steady earning lots of money!!

Comment jouer

Mouse Only

Anti-Air Gun makes you money

Barracks give you more men

Offices give you a steady income

Bomb shelters prevent more people from dying

Use the slider in the bottom to change buildings. I recommend building two Anti-Air guns then pressing End Day. Intil you have enough money for a barracks. Then build either more anti-air guns or offices and bunkers.

Mises à jour des développeurs

Mar 20, 2015 3:01pm

V 1.2.1

Added first version start menu. Cleaned up the UI ingame.

Commentaires

0/1000
Olug avatar

Olug

Mar. 19, 2015

2
0

While you have a description on the side, I don't see anywhere that actually tells you how to do anything. Not everyone enjoys stumbling around until they accidentally figure it out.

kalumnthewarrior avatar

kalumnthewarrior

Mar. 18, 2015

2
0

definitely needs work, but the fact that it functions for the most part is a good start. Keep working on it and you will get more practice in to be able to learn how to get things closer to where you want them to be. Don't give up.

Thegamerdk1
Thegamerdk1 Développeur

Havent given up yet.

Thegamerdk1 avatar

Thegamerdk1

Mar. 18, 2015

2
1

I know this is bad..... First try.

Loch_Taigen avatar

Loch_Taigen

Dec. 07, 2015

0
0

Basic formulas that seem to be implemented:
Office income = 20*(#of offices);
Anti-Aircraft income = k*RAND()*SUM(A+B); Where k is an internal multiplier constant (maybe 2 or 3), RAND() is between 0 and 1 at discrete increments, A is the number of AA you have, B is a possible synergy bonus (seeeeems to increase income by placing turrets next to each other).

People killed = k*RAND()*(C - Bu); k and RAND() are same as above, C is an internal constant, Bu is # of bunkers you have. Once you have around 20 bunkers, you start taking negative losses. People start un-dying? Anyhow, these people are dumb. You have enough for two turrets, and they only pay you for stuff shot down. Meanwhile, they're dying by the hundreds due to insufficient defenses. This is why you don't hire mercenaries on commission. On another note, it is nicely grim to watch your population slowly and (first time through) inescapably head toward zero.

Thegamerdk1
Thegamerdk1 Développeur

I like this, i do.