Idle Portal Guardian

Idle Portal Guardian

par TheJamiryu
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Idle Portal Guardian

Note:
3.4
Sortie : November 28, 2018
Dernière mise à jour : May 15, 2019
Développeur: TheJamiryu

Tags pour Idle Portal Guardian

Description

Jeu RPG de type Idle/Clicker. Affronte des vagues infinies de monstres. Monte de niveau, débloque des bonus dans l’arbre de compétences, fabrique et améliore ton équipement et tiens ta position.

Comment jouer

Clic gauche pour les améliorations.

Mises à jour des développeurs

Mar 11, 2019 2:04am

Version 2.54
-New elemental type, Aether, has been added to the game. -The damage multiply of the Aether is proportional to the damage multiply of all other types of damage.
-Soon, Aether will be upgradeable through new God and Events.
-Some UI improvements were made. Fixed bug in chance rates.

Commentaires

0/1000
natedeath avatar

natedeath

Nov. 28, 2018

38
3

this really needs a way to speed up the waves

Jazzerion avatar

Jazzerion

Nov. 30, 2018

5
0

Thanks a lot for the updates, each one has made this a better game - I am happy with the auto resurrect, too. I saw someone else mention the "corpses absorb one arrow" bug which crops up regularly, I also noticed it happened gradually, as the game gets slower the longer it runs. Also, the smaller enemies (little green dudes) do it first, and then all other enemy models also do it. I hope this helps you fix it - thanks for all the hard work!

TheJamiryu
TheJamiryu Développeur

Thanks for support and feedbacks. Looks like when the game getting slower, errors appearing. I'm searching ways to reduce CPU usages.

hkerekes avatar

hkerekes

Nov. 28, 2018

66
7

wish there was a fast forward for the lower levels.

They are painfully slow after you resurrect.

TheJamiryu
TheJamiryu Développeur

Rather than fast forward, I'll increase starting wave depends on your last run.

Mnchngrngs avatar

Mnchngrngs

Dec. 01, 2018

4
0

Marksmanship is by far the best skill tree to invest in, especially with how hard it is to get access to the second/third/fourth layers. Scavenger is much stronger than survival as well, but still far weaker than marksmanship. The balance in these is not that good.

Similarly, with aspects, wolf is the only one that's really worth investing in after you get a decent amount of base damage (before that undead is better).

The best balance is on the crafting system, with arrow crafting being pretty decent, getting slightly worse as you get further, but always solid, and jewel crafting being amazing at all times. however, again the defensive option is kind of mediocre.

there could also be more depth to the game, currently, it's just 1 layer of depth with levelling up, which only affects the 'perks' and aspects.

BryanD5658 avatar

BryanD5658

Nov. 29, 2018

16
2

This isn't an idle game. You have to interact with it to start a new run every time you die.

TheJamiryu
TheJamiryu Développeur

Actually most of the idle games need interaction in every 5-10 minutes. Otherwise your progress speed is decreasing dramatically.