Polygon Growth

Polygon Growth

par Tee00
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Polygon Growth

Note:
2.4
Sortie : April 25, 2018
Dernière mise à jour : April 25, 2018
Développeur: Tee00

Tags pour Polygon Growth

Description

Événements et résultats imprévisibles, simple et minimaliste, espérons-le amusant et relaxant.

Comment jouer

Tout se fait par clics de souris. Espérons que les boutons et l’interface sont explicites.

Commentaires

0/1000
NormaTheNorman avatar

NormaTheNorman

Apr. 25, 2018

4
0

Unfortunately you never quite understand what is going on, so it quickly gets boring.

Tee00
Tee00 Développeur

Thanks for taking the time to describe your experience (which I now realise is difficult for most/all people). I think I see this problem now and I'll try to come up with a good solution.

SinergyGaming avatar

SinergyGaming

Apr. 29, 2018

5
0

Would be better if there was no examine option and the current stats were just always visible. I have no idea what's going on with the area where you roll dice to move along a path, the reward seems random and unrelated to whether you land on green squares. You also don't need to be pressing the button between each event (the simple continue button with the blue flash before it). Continuing on is the only option really, so just have it go from one event to the next. I would also prefer it to say chance to hit instead of chance to fail. And I don't really know why it has to roll my chance to hit every time, or why it should be different than my trained attack chance.

arioth avatar

arioth

Apr. 29, 2018

2
0

A nice minimalistic RPG. The transitions really slow the game down. The one where you slide across the screen is confusing. There seems to be no risk and no clear reason for anything that happens in it. Look forward to seeing your next game =)

simsim13015 avatar

simsim13015

May. 06, 2018

2
0

Liked the concept except "exploration phase" which are too minimalist but should be really nice game with some improvement, thanks for sharing with us

jklw10 avatar

jklw10

Apr. 27, 2018

1
0

or maybe a mix (higher difficulty mode = more complex game)