Nation of One

Nation of One

par Slowlearner
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Nation of One

Note:
2.2
Sortie : December 01, 2023
Dernière mise à jour : January 04, 2024
Développeur: Slowlearner

Tags pour Nation of One

Description

C’est un jeu d’exploration, d’expansion, d’exploitation et d’extermination, mais sans toute la gestion compliquée d’un empire.

Comment jouer

Cliquez et faites glisser sur la carte du jeu pour explorer la zone autour de votre personnage. Cliquez sur les éléments de la carte pour en savoir plus. Cliquez et faites glisser votre icône de joueur pour vous déplacer et explorer. Essayez de cliquer et de faire glisser d’autres éléments au fur et à mesure que vous gagnez en renommée et en respect. D’autres tutoriels sont disponibles dans le jeu. Attendez-vous à mourir souvent, il n’y a aucune honte à fuir pour mieux revenir combattre.

Commentaires

0/1000
CuteNepgear avatar

CuteNepgear

Dec. 10, 2023

4
0

Game is too slow, and very difficult combat system because you die very easily to enemies spamming reckless attack or their super beefy hp. Unclear method to produce more settlers (like what conditions?).

Calon avatar

Calon

Dec. 02, 2023

4
0

First thought: The game looks like it has potential. But it lacks small steps at the begging. I get 8 pages to read about the sense behind it and when I start I don't know what to do first. Fight monsters to get stronger? Evade monsters and explore? It's great to explore a game, but at least a popup on the icons would be fine. Clicking on a campfire doesn't get you to rest and restore but to fight. Let's die a few more times to see if I can find out more :).

Calon avatar

Calon

Dec. 03, 2023

3
0

After a couple of hours of play: At first one doesn't see the full potential of this game. How big the map is, regions becoming available if you do or get specific things. I like the appraoch and the gameplay.
The But: without armor and a good understanding of the cards, I am 80% dead meat to anything but bandits or birds. So nobody gets to see your game unless they appeal to the gods a lot of times.
In my eyes, armor is my main trouble in this. But the chance to repair it it scarce. I'd suggest to let all citys repair it. Then we don't need to run 15 tiles to repair it after every fight. And I disagree with you, that it makes sense that I have to reequip it when it got repaired. I don't tell the hero to draw the sword at the begging of the fight. I think half of my dumb deaths after an hour of play and pray were caused by not wearing armor after it got repaired :).
And while I like the style of the tiles, orange enemys could get a more visible color. Overall a 3/5 right now :)

Slowlearner
Slowlearner Développeur

Thanks for comments, yes I agree with the armour issue - but it is not as easy as you might think - if you have several sets of armour which are all damaged, which do you put on? I often take off my armour to fight bandits or only wear leather armour when I am not near a bronze forge - maybe if you are wearing no armour and armour is repaired it could auto-equip.. Not sure what to do enemy visibility, will see how it looks with a background on the counter maybe. Repairing armour requires the right assets at a settlement, one way to do that (for leather armour at least) is to get a settler to help you move the leather source once the asset has developed at one settlement - sheep, deer and horses can all be moved with a settler.

Slowlearner avatar

Slowlearner

Dec. 21, 2023

1
0

New update, the god's blessed playthings will drop a present when defeated..

Slowlearner avatar

Slowlearner

Jan. 04, 2024

1
0

Added myrmidons, nests and matriarchs which unlocks chitin plate armour (level 5). Also prevented many creatures from entering fortified locations.