Stolen Tea
par Skyxeo
Add to your home screen for quick access
Install this game
Tap the Share button, then "Add to Home Screen" to install this game for quick access.
Stolen Tea
Tags pour Stolen Tea
Description
C’est le tout premier jeu que j’ai créé. Tout a été fait avec Stencyl et par moi-même pour le premier projet de cours, en utilisant quelques scripts de comportement de Stencylforge comme base. Un test initial a été réalisé et nous avons maintenant une version améliorée, basée sur les suggestions reçues.
Comment jouer
A et D pour se déplacer et descendre. Relâchez-les ou appuyez simultanément pour arrêter de traverser les plateformes. Espace pour réinitialiser le niveau. 1, 2, 3 pour choisir la difficulté quand demandé. Échap en jeu pour changer la difficulté.
Mises à jour des développeurs
Kongregate API fully functioning and implemented!
I’ll set up some initial Highscores to test it out, but it should be working as intended now.
Commentaires
dj_gotenks
Oct. 25, 2013
I like the game its really cool! :D
That's great! Thanks for the comment!
sameden
Oct. 24, 2013
Like the idea behind the game but i think the game is broken or something, the level after the practice doesn't seem to have any platforms to stand on. By just moving you fall out of the level and fail.
I'll take a look into it thanks :D The whole premise is not moving to make the platforms solid, everything was seemingly working as intended (kind of ._.), I've made a newer version, tweaked a few numbers here and there, hopefully that should not be happening. If anyone else runs into a seemingly endless level, please press 'space' to reload for now.
XSweetsX
Oct. 26, 2013
Fun first game! Just need to improve on the font and the location of the wording so it looks a bit less awkward when reading the instructions.
You know the rest of this comment.
I shall get on it in the morning :o
LowFlunky
Oct. 26, 2013
Great first game. The text is slightly awkward to read due to the way it is indented so tidying this up would help and a timer before you start would be handy as your kinda thrown into the game straight away.
Thanks, formatting the text is definitely the next goal, I will work on the awkward phrasing too. Might change up the way the tutorial works too, seems a bit boring, bam, wall of text. Seems to be a top priority now, getting that from a few people. I think I'll add more into the transition time for each of the level changes in that case, I wanted to keep the instantaneous action feel, but no harm in giving more time between choosing a difficulty and actually playing.
sonicfan0
Nov. 18, 2013
using google chrome, the left movement key is either unresponsive sometimes, or too responsive, also easy mode should be impossible with the amount of reaction timing you need, medium is the easiest mode it's a nice gradual pace you can stop any time and impossible should be medium as it's a little less hard than the current easy. at least i found it this way, you know the rest of my suggestions.