Just Close Your Eyes

Just Close Your Eyes

par Nuprahtor
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Just Close Your Eyes

Note:
3.0
Sortie : January 22, 2011
Dernière mise à jour : January 22, 2011
Développeur: Nuprahtor

Tags pour Just Close Your Eyes

Description

Dans ce jeu court, vous devez fermer les yeux pour rester en vie. Pour mieux comprendre le jeu, jouez dans une pièce sombre avec le son activé (idéalement avec un casque). Musique par Taylor Hayward http://taylorhayward.org/index.htm. Sons additionnels sur www.freesound.org.

Comment jouer

WASD – déplacement. Q ou clic gauche – fermer les yeux. Échap – retour au menu principal

Mises à jour des développeurs

Jan 22, 2011 12:38am

Fixed controls (added Left Mouse Button for closing eyes)

Commentaires

0/1000
airith avatar

airith

Jan. 22, 2011

30
1

OK to escape the town just follow the street lights, they will lead you to the exit.

sithlord98 avatar

sithlord98

Jul. 18, 2011

27
1

Ok... Life is low, gotta close my eyes. I should probably walk too. Ok, screeching stopped, time to open my eyes. Crap. I fell off the world. :(

EPR89 avatar

EPR89

Jan. 22, 2011

38
2

The atmosphere is good, but you should do a few thisngs. First of all, give the player some kind of direction. Right now you do not know where you have to go. You could add street ames and let the character say: "I have to go to XY avenue," or lett him look for special waypoints, like: "From the church entrance I have to go left." Secondly, right now there is this empty town, the admittedly really nice music and the sounds indicating ghosts. The amosphere would be a lot better if there was more visual stuff. The ghosts could actually be visible and do some frightening stuff, your sight gets skewed and stuff, and you could add some shock moments, like someone screaming and then a body falling from a window and landing right in front of you. Just to give a few examples.

Sanmei avatar

Sanmei

Jan. 22, 2011

24
1

Interesting concept. I wouldn't mind seeing expansion of this. However, the radio screech is far too ear-bleedingly high-pitched for comfort. It turns the 'appearance' of ghosts into a test of patience, waiting in the dark while the radio squawks like you're trying to see how bad you can make the feedback of a microphone and receiver.

KevinThePlayer avatar

KevinThePlayer

Jan. 22, 2011

23
1

yeah i completed it but the sound when the ghosts are there is terrible!