Project: Unborn - Episode 1

Project: Unborn - Episode 1

par MMMgames
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Project: Unborn - Episode 1

Note:
2.9
Sortie : January 26, 2020
Dernière mise à jour : January 26, 2020
Développeur: MMMgames

Tags pour Project: Unborn - Episode 1

Description

Project: Unborn est un reboot de mon ancien jeu appelé White Wolf et se composera de plusieurs épisodes. Le jeu est principalement une aventure point & click, mais chaque épisode contiendra quelques combats de style JRPG. Cependant, ce n’est pas un JRPG. Il n’y a pas de système de montée de niveau ni de nouvel équipement. Vous pouvez trouver quelques objets pour vous aider en combat, mais chaque affrontement est plutôt un mini-puzzle. Cela signifie que chaque combat est essentiellement un combat de boss. Et chaque épisode ne comportera que 3 à 4 combats. Les PV et l’énergie bio (Be) ne sont pas restaurés entre les combats, il est donc préférable de gagner chaque combat en gaspillant le moins de ressources possible. Quant à la durée, chaque épisode devrait durer 5 à 15 minutes si vous savez quoi faire et où aller. Page officielle : https://mmmfree2dwindowsgames.blogspot.com/2017/11/with-cards-to-glory.html

Comment jouer

Utilisez la souris pour contrôler le personnage. Pendant les combats, cliquez sur le LOUP pour les commandes de Boost / Soin ou cliquez sur un ADVERSAIRE pour les commandes d’attaque.

Commentaires

0/1000
kondamin avatar

kondamin

Feb. 01, 2020

2
0

would be nice if i could save after completing a puzzle

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

2
0

The game have two scrollbars, would be nice if they weren't around. http://prntscr.com/qt8thf

MMMgames
MMMgames Développeur

I know and I don't know how to remove them. They are not the problem on Newgrounds and GameJolt... just here.

DeviousRogue avatar

DeviousRogue

Feb. 09, 2020

1
0

Can't figure out when it's possible to go to an adjacent screen. Navigation is laggy. Puzzle system seems completely random (wtf are we suppose to do?). Combat system is absolutely retarded.

MMMgames
MMMgames Développeur

I will try most of the flaws to fix in the next episode. For example in episode 2 enemies will give you rewards after death so you can feel like you accomplished something by killing an enemy. Also, the second episode will be settled on a floating island so the boundaries where you can go will be clear. Puzzles are random so that every new play can feel fresh. Thank you for trying episode 1 and thank you for the feedback.

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

1
0

It's also not clear when you can progress through the side of a screen or whether it's locked. An indicator as to which screens contains a possible other location would be nice.

Sleepingpill avatar

Sleepingpill

Jan. 26, 2020

2
1

The way enemies takes turns taking turns means that killing off one enemy doesn't really help out much, it doesn't feel rewarding to kill off one of the enemies in a battle, more like insulting, esp if the other guys gets tougher.

MMMgames
MMMgames Développeur

Enemies are more like a puzzle. If I give them more than one turn the fight will become that much difficult. But I will see what I can do to make fighting more rewarding. Thank you for the feedback :)