Turing Turns

Turing Turns

par Lysis
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Turing Turns

Note:
3.2
Sortie : November 24, 2012
Dernière mise à jour : November 24, 2012
Développeur: Lysis

Tags pour Turing Turns

Description

Un jeu de réflexion original et stimulant. Guidez un rayon vers la sortie en utilisant uniquement le contexte pour contrôler ses mouvements. * Mode daltonien. * Effets spéciaux. * 40 niveaux variés conçus à la main. * Générateur de niveaux aléatoires.

Comment jouer

Vous pouvez envoyer le rayon dans les quatre directions cardinales. Votre seul autre contrôle est la capacité de le courber selon la couleur du bloc. Sélectionnez les rotations de couleur de bloc à l’aide du panneau à droite de l’écran, puis envoyez le rayon à l’aide des flèches en bas.

Commentaires

0/1000
Fendras avatar

Fendras

Nov. 27, 2012

2
0

This was very fun until I started getting to levels where two different blocks are the same color. At this point I no longer feel I'm able to properly strategize, and my attempts are reduced to a brute force approach. I really enjoy that.

Lysis
Lysis Développeur

Haha - they're pretty evil arn't they? Sorry about that. Fortunately there arn't very many of those. I don't recommend you try to brute-force them. The trick is to figure out which blocks are which type by running experiments over them. Yes this needs great recall or documentation of your progress. Props for getting so far.

Arokthis avatar

Arokthis

Nov. 26, 2012

1
0

Nice game. I didn't have time to do more than a couple of levels, but I will be back!

megalovania973 avatar

megalovania973

Jul. 22, 2016

0
0

My strategy is to try every combination until I find one that works! Great gate by the way!

bayne420 avatar

bayne420

Nov. 28, 2012

0
0

Lvl 20 why is there a option to change action for yellow when there is no yellow blocks on the gameboard?

Lysis
Lysis Développeur

For fun. If memory serves, that's the only case (deliberately, at least). Basically it's just a red herring.

LordOfTheSickle avatar

LordOfTheSickle

Nov. 24, 2012

0
0

Cool game, but after a little bit it loses its "catchnessy"... maybe some sort of achievements for each level?
3.5/5

Lysis
Lysis Développeur

I think in-game achievements are worthless in most casual games. They don't have the bragging potential of account-based achievements. Would having an additional icon for each bunch of levels give any additional incentive over the pride of turning all the level buttons yellow? Not in my eyes. This game is set up with stats, so it's "achievement ready" for Kongregate badges. However to get those a game essentially needs an average player rating of over 4/5. So if you do want them, voting anything less than five is counterproductive. Obviously I'd like this game to get a high rating, but that's true in general, for Kongregate at least.