B-Missile Command 2

B-Missile Command 2

par K_J_Scott
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B-Missile Command 2

Note:
2.5
Sortie : November 24, 2010
Dernière mise à jour : November 24, 2010
Développeur: K_J_Scott

Tags pour B-Missile Command 2

Description

Défendez vos villes contre les missiles nucléaires ! Préparez vos missiles intercepteurs et abattez-les.

Comment jouer

Cliquez sur la zone ciblée pour tirer un missile depuis le silo le plus proche, il explosera à l’arrivée. Tout ce qui se trouve dans l’explosion sera détruit. Les missiles touchés par une explosion déclencheront une explosion secondaire. Les missiles se rechargent lentement, les villes non. Si toutes vos villes OU vos silos sont détruits, c’est la fin de la partie. Appuyez sur la touche ÉCHAP pour mettre le jeu en pause ou l’abandonner.

Mises à jour des développeurs

Nov 24, 2010 7:40am

This new version incorporations suggestions from my previous game. This includes split missiles, minimum level below which you cannot fire, improved graphics and a few other sundry bits and pieces.

Commentaires

0/1000
K_J_Scott avatar

K_J_Scott

Nov. 24, 2010

3
0

One thing that was suggested which I haven't gotten around to including yet is a market to show where you're going to fire. Another thing was to keep the explosions around at maximum size for a bit longer to help you get chain effects going more easily.

I've also got a new game engine that I've been working for these games, should introduce game waves more smoothly (and properly) and a game shop too! So hope you all enjoy this, glad to listen to ideas and will see about implementing them into the next version.

geokiller1 avatar

geokiller1

Nov. 24, 2010

2
0

cool game but needs more targeting stuff and make the enemy bullets more visisble. 3/5

GrandWushu avatar

GrandWushu

Nov. 24, 2010

0
0

Nice game, this was a huge arcade game when I was a kid. I spent hours playing it. I would get streaks in front of my eyes for days because of it. Nice job on recreating and improving a classic.

K_J_Scott avatar

K_J_Scott

Nov. 24, 2010

0
0

ooh, ouch yes, I should see about changing that at some point. Restrict the level at which the missile can split.

M3rx avatar

M3rx

Nov. 24, 2010

0
0

A missile MIRVed after it got below the blue line, flew horizontally and took out two of my launchers. Harsh!