Finn's Fantastic Food Machine
par JoshuaStone
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Finn's Fantastic Food Machine
Tags pour Finn's Fantastic Food Machine
Description
Vous et votre ami avez trouvé un investisseur prêt à vous aider à réaliser votre rêve d’ouvrir un restaurant. Vous avez construit une machine fantastique pour vous aider. C’est votre chance : ne la gâchez pas si vous voulez rester dans le métier ! Attrapez les assiettes qui tombent de la machine à nourriture et servez-les rapidement aux bons clients. Ne les faites pas attendre, et ne laissez rien tomber ! Programmation, musique et SFX par Criobite. Graphismes par Kentiya. Regardez la bande-annonce officielle : https://youtu.be/PS8017XJO6A
Comment jouer
Flèches directionnelles ou WASD pour se déplacer. Barre d’espace (ou haut/W) pour servir les assiettes.
Mises à jour des développeurs
- Updated LWS branding & credits
- Fixed minor saved-data issue
FAQ
Qu'est-ce que Finn's Fantastic Food Machine ?
Finn's Fantastic Food Machine est un jeu idle sur le thème de la restauration développé par Joshua Stone, où les joueurs gèrent et améliorent une usine alimentaire automatisée.
Comment jouer à Finn's Fantastic Food Machine ?
Dans Finn's Fantastic Food Machine, vous construisez et améliorez des machines à nourriture qui produisent divers plats, tout en collectant des bénéfices à mesure que votre restaurant s'agrandit.
Quels sont les systèmes de progression dans Finn's Fantastic Food Machine ?
Le jeu propose des améliorations pour les machines et les tapis roulants, permettant d'augmenter la vitesse de production et la variété, ce qui fait croître les profits au fil du temps.
Peut-on gagner des revenus hors ligne dans Finn's Fantastic Food Machine ?
Oui, Finn's Fantastic Food Machine permet de gagner des revenus passifs même lorsque vous n'êtes pas en train de jouer, votre restaurant continue donc de générer des bénéfices en votre absence.
Quelles sont les particularités de Finn's Fantastic Food Machine ?
Finn's Fantastic Food Machine se distingue par son thème d'automatisation décalé, la variété de ses machines à nourriture uniques et ses mécaniques d'amélioration engageantes typiques des jeux idle et incrémentaux.
Commentaires
kkmby1
Apr. 27, 2019
its a nice game with a good art style maybe could you add something like a hard mode that ramps up faster
Glad you like it! We'll consider the possibility, at least.
EPGstudios
May. 04, 2019
At first, I really didn't like this game. It felt boring. Then I started to play again, and I found myself liking it. At first, I thought there were no way to be strategic about the gameplay, but there are a few very simple strategies you can use here. I like that this otherwise endless game has an end. Endless mode would be pointless, in my opinion, since the gameplay is very repetitive.
Hey, glad it grew on you! We agree with you about the endless mode; we were initially considering adding it, but decided it didn't really make the most sense with how everything else is in the game.
Penroses
Apr. 28, 2019
I really liked this game! It's not often that you see quality when sorting games by new, and this was a pleasant surprise. Music is great, graphics are simple but work very well, and the gameplay is quite fun. My complaints are:
Controls are a bit slippery, which can be a little annoying when catching dishes and serving dishes to people that are close to each other.
The upcoming letters on the dishes are a bit hard to see, which makes it harder to anticipate. I'd make them a brighter colour (like red) and maybe put them next to the dishes instead of on them.
I know the story is definitely the least of your concerns, but the friend doesn't have much of a use in the game. I have three ideas for them: 1. Remove them entirely, as they serve no purpose. 2. Split the game into playing as both characters, so maybe Finn collects dishes and then passes them onto the friend, who serves them. (That's my personal favourite option.) 3. Make another mode for him. Which leads me into...
(text limit)
Hey, thanks for the feedback, and we're glad you generally liked the game! It was initially developed as an entry for a game jam, but was never released since we didn't make it into the finalists. Afterward, we decided to try to finish it up as a full game, but without spending too much time trying to refine things too much since we're busy with other larger projects. So it was mostly just about trying to find a balance point with everything. We'll definitely at least consider some of the ideas you've mentioned, though!
Nerdos1
May. 02, 2019
Great concept. However some more content (upgrades, achievments, ...) should be included. 4/5
Thanks! The game started out as a game jam entry, and when polishing up the game for a full release, we wanted to keep it at a reasonable size for us to release quickly enough. We might do more with the concept in the future though!
Penroses
Apr. 28, 2019
(continued)
Endless Mode. I was a bit surprised when the game ended instead of just going on until I failed, and I feel like it'd work much better if it kept going.
But overall, this game was very fun, and I'd like to see more if possible!
We'll at least consider the possibility of adding some more to it! Thanks again for the feedback.