Hackey: the Hackening
par Joelpoop
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Hackey: the Hackening
Tags pour Hackey: the Hackening
Description
Piratez le réseau, infiltrez les nœuds et utilisez-les pour localiser votre cible. Ceci est ma participation de mars 2014 au défi One Game a Month. Pour plus d’informations sur Hackey, rendez-vous ici : http://joelmalone.com.au/games/hackey/
Comment jouer
Vous commencez avec un seul nœud. Faites glisser un nœud sur un autre pour exécuter le programme de piratage ! Le programme infiltrera le nœud ciblé, les piratages plus difficiles prenant plus de temps selon la puissance des nœuds attaquant et défendant. Les nœuds exécutant un programme brillent et ne peuvent exécuter qu’un seul programme à la fois. Clic droit sur un nœud pour terminer son programme. Maintenez le bouton droit pour déplacer la caméra. Molette de la souris pour zoomer/dézoomer. Trouvez et infiltrez votre cible pour gagner !
Mises à jour des développeurs
News! The potentially-anticipated v0.5 update to Hackey: the Hackening has been released!
What’s new?
- Removed the Watchtower program. All nodes now reveal the nearby area when captured.
- Boosted nodes now agitate nearby enemy nodes. Boost wisely!
- A new Lockdown program to block nearby nodes.
- New “Select Target” interface that highlights potential targets.
- New semi-turn-based gameplay, where the game only progresses while you are actively doing something, e.g. hacking.
- Added a pause button to allow time to think.
- HUD markers to warn you of danger.
Commentaires
xXEpicnushXx
Mar. 10, 2014
First of all, this game is original. Second of all, I admire the simplicity. The only thing you should add is some pre-game instructions, I had difficulty understanding until I found the instructions in the game tab. I really enjoyed playing this game, and I loved the light effects. 4/5.
nxco
Mar. 11, 2014
and a reset button would be highly appreciate!
samusbot
Mar. 26, 2015
Not especially important, but I can't seem to enter in text for the level generator.
maverick743
Apr. 06, 2014
There is some sort of error. I played a few times and it worked fine, but in my current game I have taken every node and the goal node is not connected to the graph at all. Unfortunately I did not note which seed I am playing on.
Thanks for the feedback. This is a problem that happens sometimes due to the procedural generation of the levels. Since this build I have added some logic in the generator to attempt to minimise this and also tweaked gameplay a bit to give you other options. The new version is coming soon, stay tuned!
amonsimsam
Mar. 28, 2014
i don't have a mousewheel ... can't play the game, please make some buttons do the same
Hello! You can click on a node to centre it on-screen, which might help you. I'll look at adding an alternative zooming method.