Bubble Pop

Bubble Pop

par JoelEvans
Signaler un bug
Signaler le jeu
Loading ad...

Bubble Pop

Note:
2.4
Sortie : April 22, 2013
Dernière mise à jour : May 21, 2013
Développeur: JoelEvans

Tags pour Bubble Pop

Description

Tant de bulles… C’est mon premier jeu flash et je sais qu’il n’est pas très bon ; je dois encore trouver mon côté artistique, mais en attendant, vos retours sont très appréciés. Faites éclater des bulles et amusez-vous.

Comment jouer

Souris pour tout (youpi)

Commentaires

0/1000
TacoRocco avatar

TacoRocco

Apr. 22, 2013

1
0

You should probably tell us somewhere in the game about how the ball stops moving. You need to mention that the ball slows down over time. The game isn't AMAZING, but it isn't bad either. Nice job for your first game.

TacoRocco avatar

TacoRocco

Apr. 22, 2013

1
0

Also, you should mention in the game what the different balls do. You need to tell us that hitting the red ball is not good.

JoelEvans
JoelEvans Développeur

I did consider it, but I thought that because of it's simplicity I had to have something for the player to figure out else they'd get bored too quickly. Thanks for the feedback.

Sonofthenorth avatar

Sonofthenorth

Apr. 22, 2013

2
0

It was kind of annoying when it slowed down that it took forever to stop. I couldn't stand how long it took for the level to end - maybe speed up the slowing.

JoelEvans
JoelEvans Développeur

It was hard trying to find what was too long and what was too short, I've slowed it down but not dramatically so I wouldn't have to reconfigure each level because they'd become too hard. If you think it's still a big problem then I will, thanks for the comment.

TacoRocco avatar

TacoRocco

Apr. 27, 2013

0
0

I feel like this game needs a way to rid of the effects of a red ball, or just change the red ball's effect to taking away a point rather than negating the whole level because I find it incredibly irritating that I cannot pass a level just because I hit a red ball. Level 13 is hard enough trying to get 10 balls, but trying not to hit a red ball makes it nearly impossible. The purple balls really need to count towards the total because they are pointless otherwise.

Sonofthenorth avatar

Sonofthenorth

Apr. 23, 2013

0
0

Yeah, it's just about perfect now - not too slow and not too fast. Great job! (A lot better than I could ever make...)