Mega Vectr Defense Demo

Mega Vectr Defense Demo

par JimGiant
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Mega Vectr Defense Demo

Note:
2.2
Sortie : December 13, 2016
Dernière mise à jour : January 01, 2017
Développeur: JimGiant

Tags pour Mega Vectr Defense Demo

Description

Mega Vectr Defense ! ___________________. Bienvenue dans le monde de Mega Vectr Defense. Le jeu est toujours en développement, attendez-vous à beaucoup plus de contenu, de fonctionnalités et de finitions dans la version complète. Versions PC et Linux en préparation avec des graphismes rétro filaires. . Musique de : . http://www.gamedev.net/topic/593283-free-game-music-for-developers/. Modèles de tours : . https://www.youtube.com/user/Brackeys. Tout le reste : Jim Giant

Comment jouer

Instructions. _____________. Utilise la souris pour interagir avec les éléments du jeu. Clique sur une case pour la sélectionner, clique à nouveau pour la désélectionner. . Cliquer sur le minuteur lance immédiatement la prochaine vague si tu ne veux pas attendre. WSAD ou flèches pour déplacer la vue de la carte. Touches + et – ou molette de la souris pour zoomer/dézoomer. ZX ou curseur pour changer la vitesse du jeu. Survole les ennemis, tourelles ou améliorations pour voir les infos. Échap ou P pour mettre en pause. Tu gagnes une étoile d’amélioration par vie restante à chaque niveau et 1 étoile toutes les 5 vagues en survie.

Commentaires

0/1000
spikethehedgehog avatar

spikethehedgehog

Dec. 13, 2016

1
0

Nice game, Can't wait until you make a full version just so you can fix a bit of stuff. 5/5

JimGiant
JimGiant Développeur

Thanks. I'm hoping to have it complete in about 2 weeks.

manum13 avatar

manum13

Dec. 13, 2016

1
0

Some feedback: The "quit" button at the start seems to do nothing. Volume options would be nice (as in, being able to mute or individually change the volume of sounds and music). The enemies need healthbars, it's a little frustrating having no clue if that boss is about to die or if he's still half HP. Would also be interesting to know more info about towers (and upgrades), incluiding damage done per shot, range, firing speed and special properties or a short description of what the turret does (Example for the laser turret: "Fires a constant beam that damages and slows a single enemy"). Also on the second level it's a bit irritating that one has to navigate down to be able to see the money you got and timer. Keep working on your game :) . Not bad for someone learning to program

JimGiant
JimGiant Développeur

Thanks for the feedback, all excellent suggestions. The quit button is there for Windows and Linux builds but I agree it's a bit silly having it online when it doesn't do anything so it'll be removed in the next build. I'll make volume and health top priority. What do you think about having enemies smoke and set on fire to indicate damage instead of a health bar?

MorgFire avatar

MorgFire

Jan. 08, 2017

0
0

As of right now it's a pretty basic game, but it definitely has potential. can't wait to see the end result

JimGiant avatar

JimGiant

Jan. 01, 2017

0
0

Cannot get the game to load after (trying and failing) to implement the leaderboard. I'm working on fixing the issue but for now you can play the latest version here:

http://www.kongregate.com/games/jimgiant/mega-vectr-defense-4-level-demo

Pat_AfterMoon avatar

Pat_AfterMoon

Dec. 16, 2016

0
0

Nice start!
I like the pause/accel time slider. Like said by others, info about enemy and turrets/upgrade could be helpful.
Keep up the good work!