Super Space Surge - Demo
par Ikizami
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Super Space Surge - Demo
Tags pour Super Space Surge - Demo
Description
Super Space Surge est un shoot’em up spatial créé par une seule personne ! Vous incarnez le dernier espoir de l’humanité face à une invasion alien. Partez au combat à bord de votre vaisseau pour repousser l’armada et sauver la galaxie ! Dans ce jeu solo, vous pilotez un vaisseau solitaire, esquivez des salves de tirs, affrontez des ennemis et tentez de sauver l’humanité dans ce shooter 2D frénétique. Découvrez le jeu complet : ici
Comment jouer
Flèches directionnelles – Déplacement. Z/A – Tirer. X/S – Bombe. Maj gauche – Mouvement ralenti/précis. Échap – Pause/Quitter le plein écran. F – Plein écran. M – Couper le son.
Mises à jour des développeurs
Update 1:
-Reduced all boss health by at least 30%.
-Point/Energy collectables have new texture.
-GUI reflects the changes with the collectables.
-Changed player bullet for easier visibility.
Commentaires
abyssoft
May. 15, 2014
to get the 5th * some sort of upgrade system would have to be added.
Ohhhh, that actually does sound like a good idea. I might toy around with that later tonight!
abyssoft
May. 15, 2014
@IKIZAMI much better I am able to see things clearly, game play greatly improved. +2 4/5
abyssoft
May. 13, 2014
also it's ridiculously hard on normal to kill enemies I think I killed one before the boss showed up. I've gotten tired of dying Over and Over with no hope of killing the first boss. revised to 2/5
Changed the textures around, so hopefully they'll be distinguishable (considering they're entirely different "styles" of textures now! Very contrasting to my eyes, but let's see how others see it now!) Bullet hells are, well, hell. So, the difficulty is (in my opinion) still too easy, though I might consider adding an easier level for the ones who have trouble still! Thank you for expressing the portions that piss you off the most! ;) It's the best way to figure out what needs to be fixed!
jdizzlean
May. 26, 2014
why no mouse controL?
tmla98
May. 14, 2014
In addition, it's hard to differentiate between the score orbs and the enemy bullets, please some how make them easier to see.
That was one thing I meant to do (yet just completely overlooked doing it as I was finishing other things up, haha!) Thank you, though. I've changed those up, added a few more textures, and let's see how that goes! :) I also tweaked the HP on a couple mobs, including the second boss. Took an extra 1200 HP off of it. Hopefully it plays better for other people now!