Signal Stopper
par IhabN
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Signal Stopper
Tags pour Signal Stopper
Description
Le jeu de défense ultime. Exigeant, stratégique et fun, voilà ce qu’est ce jeu.
Comment jouer
*Mise à jour : Le système de visée est maintenant instantané et la vitesse des balles a été augmentée. Pour ceux qui ont donné une mauvaise note à cause de cela, merci de reconsidérer votre avis. Le gain de signaux a aussi été rééquilibré pour un meilleur gameplay. Difficulté légèrement réduite. – Cliquez sur les emplacements (cercles noirs) pour construire. R→RAP (Raccourci 1). W→WRP (Raccourci 2). H→HCP (Raccourci 3). – Cliquez sur une structure pour l’améliorer ou la vendre. Haut→Améliorer (Raccourci U). $→Vendre (Raccourci S). Il y a 5 améliorations par structure et au niveau 5, chaque structure gagne une capacité spéciale. Vous pouvez régler la difficulté dans le menu options et ajuster la musique et les effets sonores. Appuyez sur M à tout moment pour couper le son. Appuyez sur ÉCHAP en jeu pour mettre en pause et afficher le menu. Les ennemis deviennent plus rapides et plus forts avec le temps. Vous devez survivre jusqu’à la fin du compte à rebours pour gagner.
Mises à jour des développeurs
Signal stopper has hit version 1.1
Aiming revised and signals gain revised
Difficulty re-inflated for a richer experience
Commentaires
Order_Venom117
May. 21, 2011
Fun but a few critiques:
-A short building period prior to waves starting.
-As crazy as this sounds: Less signal. I think you overdid it when you gave us more to spend for "more-balanced gameplay." The purpose of a tower defense game is to be able to make a strategy in not only how you place turrets, but also how you upgrade them over time.
-A lower speed button or a pause button so that you have time to re-think your scenario. I know this game is supposed to be fast-paced but being too fast and just blindly upgrading or making new protocols does not a good game make. That being said, I gave this game a 3/5 because I see lots of potential.
CroIntel
Apr. 29, 2011
Okay, while this is overall a good game, I have a few grips with it.
1) Turret targeting and bullet speed
The turret turning is a bit strange - they turn too slow for such a fast paced game, meaning that most of the time they are turning instead of shooting. When they DO acquire a target, they don't lead the target (important when their target is moving perpendicular) but shoot AT it. If they were lasers, this would not be a problem – but bullets are slow and miss most of the time.
2) Upgrade usefulness.
I think it would make more sense that each turret level gives a different upgrade than the same one. My snipers certainly don't need more range, but they could use more damage or faster firing rate.
3) Income.
A bit too fast maybe? Played various difficulties and I was more limited by my ability to place turrets and upgrade them than by my income.
Overall an excellent game though, and I want to see it developed with some more levels and greater turret variety :) 4/5
Tolrick
Apr. 29, 2011
your tutorial could use some work.
IhabN
Apr. 29, 2011
The Dots are small by design, for anyone that finds them annoying they can use the shortcut keys:
1-R
2-W
3-H
U-Upgrade
S-Sell
Jer4Play
Apr. 29, 2011
A 'Start Wave' Option would be cool ... Checking stuff out and I have incoming? -- I love TD games so I can't really complain ...