Thrones of Fantasy

Thrones of Fantasy

par Hitokirin
Signaler un bug
Signaler le jeu
Loading ad...

Thrones of Fantasy

Note:
3.6
Sortie : June 16, 2014
Dernière mise à jour : June 24, 2014
Développeur: Hitokirin

Tags pour Thrones of Fantasy

Description

Jeu de rôle idle

Comment jouer

Bats-toi pour atteindre le sommet et deviens roi. Si tu as +100 % de butin, cela signifie que tu auras deux fois plus de chances de trouver un objet, mais cela ne veut pas dire que tu en trouveras un à chaque combat.

Mises à jour des développeurs

Jun 20, 2014 9:38am

-changed how enemy is picked in higher areas

FAQ

Qu'est-ce que Thrones of Fantasy ?

Thrones of Fantasy est un RPG idle/incrémental développé par Hitokirin, où vous constituez et dirigez une équipe de héros pour combattre des monstres et gagner des ressources.

Comment jouer à Thrones of Fantasy ?

Dans Thrones of Fantasy, vous collectionnez des héros, améliorez leurs compétences et les envoyez en auto-combat contre des vagues d'ennemis, accumulant de l'or et des ressources au fil de leur progression.

Quels systèmes de progression existe-t-il dans Thrones of Fantasy ?

Thrones of Fantasy propose la montée de niveau des héros, l'amélioration de l'équipement et plusieurs moyens de renforcer votre équipe grâce aux ressources gagnées en ligne et hors ligne.

Thrones of Fantasy prend-il en charge la progression hors ligne ?

Oui, Thrones of Fantasy est un idle game qui prend en charge la progression hors ligne, donc vos héros continuent de combattre et de gagner des ressources même lorsque vous ne jouez pas.

Sur quelles plateformes peut-on jouer à Thrones of Fantasy ?

Thrones of Fantasy est jouable gratuitement sur navigateur web via Kongregate.

Commentaires

0/1000
digitelanimefan avatar

digitelanimefan

Jun. 18, 2014

1444
21

Reorganizing for clarity: Wood: Bunnies & Killer Plants. Leather: Bunnies, and *rarely* rats. Coal: Birds, Slimes, and Phantoms. Iron: Crocodile, Bear. Limestone: Bats. Last crafting item is Callisite, dropped by Callisek's in the sky. Best bet for Copper: Ice area. Coal/Iron/Limestone, head to cave/swamp. Sky area gives this as well, but not as much limestone. Sky area also has Calliseks/Golems, but they are slow to kill.

barbas0trellas avatar

barbas0trellas

Jun. 18, 2014

553
7

I would like to suggest the addition of a map feauture where the player chooses the place he wants to fight( garden caves forest etc.) and the level slider will only make the enemies more difficult. More difficult enemies would have better drop rates for items specific to their respective areas. For example if you are fighting in the caves you can get more enemies that drop coal more frequently and if you are fighting in the forest you get enemies that drop more wood.

Suuljin avatar

Suuljin

Jun. 16, 2014

1025
17

Spells are unlocked at level 10. This is the time you get to add your Skill Points to them too. Skill points are NOT automatically allocated, they just aren't available until level 10. To unlock new spells, level up the previous one twice. On another note about spells, a toggle to set which of them are used in auto-combat would be nice.

turl avatar

turl

Jun. 16, 2014

1350
24

there should be a way to see achievements, current growth rates and how are the changes in items before/after upgrading .... anyway not bad game :)

anon9mous avatar

anon9mous

Jun. 16, 2014

853
27

Just some ways the game could be improved: 1: It'd be nice if the beginning said what strength, defense, etc does. 2: AUTOSAVE! (or at least a more accessible save button) 3: more ways to get income/more crafting things (just the shopkeeper seems silly, maybe you can build buildings with supplies, or help out other people). 4: Maybe a way to actually pick where your stat points are going. Other than those things, I can't think of anything wrong.

Hitokirin
Hitokirin Développeur

how you distribute your stat points at the start of the game is how you decide where your stat points go, it auto saves on level up and every 10 mins