Galaxy Defender
par Drakulo
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Galaxy Defender
Tags pour Galaxy Defender
Description
La galaxie est attaquée par une horde d’ennemis maléfiques. Un seul héros s’oppose à cette menace. Toi. Ce jeu a été créé en 2 jours. C’était un défi personnel : créer un jeu Flash avant la fin de 2012. La qualité n’est peut-être pas parfaite mais le jeu est jouable et agréable. Étant développeur, j’ai utilisé des ressources creative commons, voici les crédits :. Musique :. – « Jump and run (8bits) by Bart »:http://opengameart.org/content/jump-and-run-8-bit. – « Hold the Line LOSPEC MIX by Bart »:http://opengameart.org/content/hold-line-lospec-mix. . Sons :. – « Rumble by Michel Baradari »:http://opengameart.org/content/rumbleexplosion. – « Bomb explosion 8bits by Luke RUSTLTD »:http://opengameart.org/content/bombexplosion8bit. – « Big Explosion by the Blender Foundation »:http://opengameart.org/content/big-explosion. – « Gunloop 8bit by Luke RUSTLTD »:http://opengameart.org/content/gunloop-8bit. – « Hollywood-style pistol silencer sound effect by Bart »:http://opengameart.org/content/hollywood-style-pistol-silencer-sound-effect. – « Laser fire by Dklon »:http://opengameart.org/content/laser-fire. – « Various sound effects from Rubik’s Race by Nick Bowler »:http://opengameart.org/content/various-sound-effects-from-rubiks-race. – « Generic 8 bit JRPG Soundtrack by Avgvst »:http://opengameart.org/content/generic-8-bit-jrpg-soundtrack. . Graphismes :. – Tous les graphismes utilisés ont été réalisés par « Daniel Cook »:http://www.lostgarden.com. – Les remix des assets ont été faits par moi-même
Comment jouer
FLÈCHES : déplacement. ESPACE : sélection dans le menu. ÉCHAP : menu pause
Mises à jour des développeurs
v1.4
- Powerups were randomly disapearing
- Wave counter was wrong
Commentaires
fakestuffchina
Aug. 25, 2014
can you add coins and buyable upgrades if your still working on this
Drakulo
Dec. 30, 2012
v1.1 is here with some corrections and adjustments!
Tenzhi
Dec. 30, 2012
Movement doesn't seem to work right. I can go up and right at the same time, but the other diagonal combinations don't work.
All diagonals movements are possible.
Uranov
Jan. 02, 2013
WASD doesnt work. Why make aus use booth hands if one could work just as well? Or just give us auto-fire, i see no reason to hold down a button all the time.
An auto fire shortcut yes. This may correct the impossible diagonal on some keyboards. About the WASD, the game is meant to be played with arrows as explained in the instructions. Thanks for the feedback.
Multitude
Mar. 17, 2013
Very nice! I like the sound and the graphics. Some formations and more enemy types would be cool though - maybe also that the enemies come from more than one direction. It might also be good to limit the player bullets to the screen (you can do this be onscreen or simply be "destroy if y > +50" or the value that fits the game :)