Quest of Adventures
par DeflatedBadger
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Quest of Adventures
Tags pour Quest of Adventures
Description
Quest of Adventures est un petit ARPG que j’ai réalisé pour un cours en ligne. J’ai essayé de retrouver l’ambiance des vieux JRPG où il faut interagir avec l’environnement pour savoir où aller et quoi faire. Ce jeu a été créé dans le cadre d’une spécialisation en game design et développement sur Coursera. Musique par Matthew Pablo. http://www.matthewpablo.com
Comment jouer
Déplacez-vous avec WASD ou les flèches. Courez avec Maj gauche. Interagissez avec Ctrl gauche ou “E”. Attaquez avec Espace. Pause avec Échap
Mises à jour des développeurs
turns out a few bugs i thought i had fixed, werent actually fixed!
it should be all working now :D
also if you start talking to an npc while moving, you will now stop moving
Commentaires
Fuzzyfsh
Aug. 26, 2018
need to resize border and add a mute sound option
Mute options for the SFX and Background Music have been implemented border has been resized, The changes are now live! Thank you for the feedback!
Nestraya
Aug. 27, 2018
Short but cute, with a bit of humor. I enjoyed it and would play more if you make more... though, and this may just be me, I find it really uncomfortable to have to press the control key that much while using WASD movement. I'd recommend either changing the interaction key to something in that same area, like E; or else assigning a key to advance the conversations instead of the mouse, so the other hand can use the arrow keys.
Ive sorted it, and the changes are live now, thanks for your feedback! E is now usable to interact and go through dialogue!
Shennoz
Sep. 19, 2018
Congratulations on releasing your game! Hope to see it grow further from here & good luck :)
A couple things:
- Picking up herb in the cave, speech bubble wouldn't go away until I talked to someone.
- Holding movement keys & pressing the interact button next to someone to start a chat can make you locked in motion as long as you're still pressing a direction. I had a similar problem in my game and my solution was when some event like in a dialogue in your case started, I would set the player velocity to 0 in addition to preventing them from moving.
- Not sure if this is intentional, but I noticed my XP would only increase with every second monster I defeated. So that every other monster doesn't give any experience basically.
- I lost the game at the boss fight (yes, I couldn't beat him :\ ), but unfortunately the total XP didn't show up. It only said "XP: ".
- Also, the 'Restart Game' button on the lose screen didn't work.
I fixed all the bugs now! thanks a bunch :D