Minos' Maze
par CatOfTheNorth
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Minos' Maze
Tags pour Minos' Maze
Description
Trouve ton chemin à travers le labyrinthe de Minos ! Évite les ennemis jusqu’à ce que tu trouves un fragment d’épée (dans les grandes salles avec un sol jaune et un piédestal bleu). Tu peux placer des marques à la craie au sol pour indiquer les salles déjà visitées et les chemins déjà pris. Une fois un fragment trouvé, tu peux tuer les petits ennemis, frapper le boss pour le ralentir et détruire les éléments (pots, arbres, crânes, etc.) pour trouver des cœurs qui restaurent ta santé. Quand tu as trouvé 3 fragments d’épée, tu peux attaquer et tuer les minotaures et gagner la partie.
Comment jouer
Déplace-toi avec les flèches ou WASD, Ctrl pour placer une marque à la craie au sol, et une fois un fragment d’épée trouvé, attaque avec la barre d’espace.
Commentaires
adman1996
Jan. 06, 2015
Even without the minotaur there are so many enemies it seems the only way to beat it is to 1. Memorize the map and 2. Get lucky enemy spawns so that you can get to a sword shard without dying.
Tecnoturc
Jan. 06, 2015
Love the controls, the art, the gameplay, how pressing M will mute music....Dislike easily dying, not being able to find a corridor where the minotaur can fit, having to memorize the map. At the moment, the game seems unbeatable BUT i do like this game in general.
Enigma10
Jan. 06, 2015
Love the art style, and the concept is top notch. However, until you get the first sword shard, the game is based on luck, dead-ends and meeting monsters on narrow paths will promise a hit, and no shards give you no way to heal or fight back. An idea could be to have a way to attack at first, but make it weak, perhaps a simple stun?
After obtaining a shard, the game changes from a luck-based game to a skill based one for the most part. Putting down chalk markings is useful and finally being able to kill the monsters who screwed you over earlier is satisfying. However, it is skill for the most part, due to one little technical hiccup, the minotaur's hitbox.
The crown of the minotaur hurts when colliding with the feet of the character, resulting in common cheap damage in narrow vertical paths, and due to this, the stun time of the minotaur doesn't help in narrow vertical corridors, due to the oddly made hitbox.
Bullethead1
Jan. 06, 2015
Looks great but every path seems to lead into the Minotaur. More than a dozen starts to only recover one sword shard, immediately followed by an enemy. Hard games can be fun... without the ability to move faster than your enemies, this is just cruel.
brainisdead
Jan. 06, 2015
Does attack even work? Pressing space, stuff all happens!