The Grand Grimoire Chronicles Episode 1

The Grand Grimoire Chronicles Episode 1

par BowWow200
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The Grand Grimoire Chronicles Episode 1

Note:
3.5
Sortie : February 07, 2019
Dernière mise à jour : February 25, 2019
Développeur: BowWow200

Tags pour The Grand Grimoire Chronicles Episode 1

Description

The Grand Grimoire Chronicles, Épisode 1 vous emmène sur la côte sud de l’Angleterre, enquêter sur le mystère entourant la mort d’un jeune garçon. Le garçon était bien connu et n’avait pas d’ennemis, mais il a été retrouvé battu à mort à quelques pas de chez lui. Vous devrez chercher des indices et résoudre des énigmes pour découvrir la vérité sur sa mort.

Comment jouer

Flèches ou WASD. BAS ou SOURIS pour passer/fermer le texte. Marchez sur les objets pour les ramasser (tous les objets sont blancs). Approchez-vous d’un objet pour l’EXAMINER, INTERAGIR ou UTILISER UN OBJET dessus. Marchez sur les flèches et appuyez dans leur direction pour changer de scène. La souris sert à naviguer sur la carte et à interagir avec les énigmes.

Mises à jour des développeurs

Feb 25, 2019 12:16pm

- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)

- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)

- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)

Commentaires

0/1000
superdupergrover avatar

superdupergrover

Mar. 01, 2019

10
0

Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.

BowWow200
BowWow200 Développeur

Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with

Archiminos avatar

Archiminos

Feb. 24, 2019

9
0

It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.

BowWow200
BowWow200 Développeur

My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.

jenclimbs avatar

jenclimbs

Feb. 25, 2019

6
0

Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.

BowWow200
BowWow200 Développeur

Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?

MatsuiHibiki avatar

MatsuiHibiki

Mar. 04, 2019

6
0

If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD

BowWow200
BowWow200 Développeur

Hmm, not quite true! There is only one of that colour and size.

Maat_Mons avatar

Maat_Mons

Feb. 07, 2019

15
1

Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.

BowWow200
BowWow200 Développeur

They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.