Underwater Tower Defense
par Archbob
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Underwater Tower Defense
Tags pour Underwater Tower Defense
Description
Utilisez 12 tours différentes et des compétences spéciales pour repousser les vagues de poissons. M pour couper le son, N pour réactiver. P pour pause, U pour reprendre. Combinez vos compétences pour un effet maximal. Lisez bien les instructions. Les poissons ont des capacités différentes.
Comment jouer
Cliquez sur les tours pour les placer sur la carte.
Commentaires
john_doe
Oct. 25, 2010
Good start, a few things would do a ton to make it more fun to play. First, add a speed-up button. Second, add a lot more details on the upgrade pop-up; when I upgrade the money tower, what % increase do I get for stealing the money? Third, how many levels are there? Wave x of y would be great; I got bored and stopped playing before I finished any of the maps. A final thought... depending on how you programmed the flash, is it possible to click on an enemy and get a status pop-up? e.g. HP x of y, % slowed, % rust, whatever? TDs are inherently games of calculations, and I love the feedback that comes when I can see my planning lead to an enemy taking damage, slowed, and whatever. Good job so far!
Archbob
Oct. 20, 2010
The later waves get you a lot of gold. If I gave you so much gold on earlier waves, the game would be way too easy.
zack1234567
Feb. 10, 2012
the turret looks like a pingas
WeaverThree
Jan. 28, 2012
This is probably my favorite of your 12-ish-tower (where the first two towers always seem to do 80 and 29 damage ;)) tower defense games. The music and the slightly less cliff-like starting setup curve probably have something to do with it.
Archbob
Oct. 22, 2010
Uploaded new version with more upgrades, better money scaling and stuff. People seem to like it better.